The gaming industry didn't remove content from games because it takes too long to develop, they removed it so they could sell us DLC and a half finished game.
Showerthoughts
A "Showerthought" is a simple term used to describe the thoughts that pop into your head while you're doing everyday things like taking a shower, driving, or just daydreaming. The most popular seem to be lighthearted clever little truths, hidden in daily life.
Here are some examples to inspire your own showerthoughts:
- Both “200” and “160” are 2 minutes in microwave math
- When you’re a kid, you don’t realize you’re also watching your mom and dad grow up.
- More dreams have been destroyed by alarm clocks than anything else
Rules
- All posts must be showerthoughts
- The entire showerthought must be in the title
- No politics
- If your topic is in a grey area, please phrase it to emphasize the fascinating aspects, not the dramatic aspects. You can do this by avoiding overly politicized terms such as "capitalism" and "communism". If you must make comparisons, you can say something is different without saying something is better/worse.
- A good place for politics is c/politicaldiscussion
- Posts must be original/unique
- Adhere to Lemmy's Code of Conduct and the TOS
If you made it this far, showerthoughts is accepting new mods. This community is generally tame so its not a lot of work, but having a few more mods would help reports get addressed a little sooner.
Whats it like to be a mod? Reports just show up as messages in your Lemmy inbox, and if a different mod has already addressed the report, the message goes away and you never worry about it.
The only thing close to cheat codes I've seen are the bonus modes you unlock in Uncharted, like Slow motion, and mirror mode. Which are not DLC.
Is this r/im14andthisisdeep from 2011?
Cheat codes were a byproduct of flimsier game development standards.
Main reason why game development times inflated so much were due to today's gamers have higher standards when it comes to balancing. Some indies even have to rely on volunteer testers, just so they don't get bomb threats from Asmonfan1488 due to not all weapons were perfectly balanced.
Cheat codes were a byproduct of flimsier game development standards.
No, they're either remnant of beta testing or just recognition that playing game with cheats is just fun for significant part of the audience
Which I really hate, by the way. What even is the point in trying out different weapons, if you can't find one that's just stupidly overpowered?
No, you don't understand, all assault rifles must match the power of each other, with slight variation in sound, firing rate, range, damage per hit, etc.!
actually i think the standards have lowered, because there is an expectation that if a game is unbalanced, it will be fixed via a patch.
in the past if a game was going to be unbalanced it would always be unbalanced, and so the pressures were higher to get it right the first time.
its problem better to assume that the arms race in graphics and features is more to blame. yet with all that extra time and money indie games still rise above.
cheat code prevalence is fad that comes and goes.
No, games were still broken on arrival, they just were left broken (save for PC).
i mean now-a-days if your console game is broken on arrival and remains left broken, that is a direct choice to do so by the publisher or studio.
i know you still download updates every time you boot up the console, and then everytimr you start the game
A lot of cheat codes were back in yonder days for testers and Q&A. Need to check something on stage 9, instead of playing through the game use the code to jump there to test. Got stuck but need to test further, noclip to go through terrain then test again for replication purposes. They weren't intended for us but were a very nice and welcome addition. Now they don't have extensive Q&A anymore to need such.
It was the equivalent of console.log everywhere.
We have better debuggers now.
They still have the QA stuff, it's just done differently. An in-game terminal that's disabled for the release build, for instance.
Also journalists, many of whom didn't grow up with videogames.
Difficulty used to be seen as a way to adjust the play time, which was tied to the value proposition for the customer. A lot of older games used to have a gigantic difficulty spike 3 or 4 levels in specifically for rental markets. The Lion King and Battletoads are famous examples. The idea is you get the players hooked with a couple of reasonably challenging levels, then put in a wall that eats up the whole weekend they rented the game for so they want to rent it again next weekend to try to get past it.
If you give journalists cheat codes then they can go and get screenshots of the later levels and write about how cool they are, further incentivizing players to keep renting or jjsy buy the game outright and push past.
Didn't consider it from that angle, I just know a lot of times it was Q&A testing tools.
So you'd go buy it.
They didn't make any money if you rented it twice or 1000 times. If you finished the game in a weekend you'd never go buy it.
No, they removed them because ~console dev modes were easier and more flexible to use. Cheat codes mostly just existed for testing purposes, with the occasional silly one thrown in just because.
I just ordered an amiibo emulator off AliExpress.
My wife is like "isn't that cheating" and I'm like "yeah, but it's pay-to-play, so I'm okay with that".
It's less cheating than a game genie...
Cool! Always wondered if a fun solution were ever found for the Monster Rancher PS games where you'd put arbitrary CDs/DVDs in to see what monster was generated.
Can't a phone with NFC and an app send any Amiibo's signal? I'm pretty sure I've done that before.
Not sure if the phone can emulate being an NFC tag, but it can program the NTAG215 stickers used by amiibo
I bought blank NFC tokens that you can flash any amibo to from your phone via an app. Worked great raining down chests of meat on links head in BOTW lol.
It’s more likely because cheat codes were development / QA tools to make testing the game easier. They got left in because they were behind hidden, strange button sequences etc, removing the code risked breaking something that would be harder to test without the codes, and they can be fun.
With better development tools, debuggers/profilers, and easier ways to distribute builds, they stopped being left in the game. And with the gamification from achievements/trophies, cheats would devalue/trivialise unlocking achievements etc and break their purpose.
Also some of the creative and fun codes that did things like altering models in a comical way orreplaceing gunfire with cows mooing just aren't added as part of development anymore.
cheat codes were development / QA tools to make testing the game easier. They got left in because they were behind hidden, strange button sequences etc, removing the code risked breaking something that would be harder to test without the codes, and they can be fun.
That's maybe how they started, but between then and now was a time when developers would very specifically add in cheat codes that had nothing to do with development or debugging, and were often just extra things added in to make the game more fun to play. (See 'paintball mode' in Goldeneye N64 for a prime example of that.) But those kinds of cheat codes seem to have fallen out of fashion.
I haven't really seen this trend like... at all. Even Assassin's Creed style games where you can buy XP packs or certain items or whatever is not really the equivalent of old timey cheat codes.
If anything I would probably argue the introduction of online Achievements probably halted the prevalence of cheat codes.
The most devious of their schemes are the "skip the grind" kind of micro transactions. The sleaziness of making your game a slog just so you can sell the solution to the problem they created is diabolical.
The rich kid solution. Just SMH when I play against some super-low level player with all the skins and kit that normally take months to acquire - if they can even be earned in the first place, some items are cash only. Usually huge tryhards too with other “skill assists”.
I remember star wars battlefront 2, which was remastered a few years ago, was the first game where I saw paid progression and loot boxes.
Also end game special objects.
Sometimes when you beat a game you get a special skin or object for a rerun.
Nowadays that's a preorder-dlc.
Or worse, its a super hard to gain item.. and after the first few people spend months earning it, which increases demand via jealousy and envy, THEN they release a paid dlc of the same damn thing with a different name, that the credit card warriors can purchase and have immediately.
Cheat codes were removed?
No longer produced, not removed from existing content. Very few games have cheat codes now. Only thing I can think of is Lego games via code, and even those cheats are available through progress in the game.
I kinda live in the gaming world and really can not confirm that supposed trend at all. You still have lots of games with cheats, dev consoles and all but the pc gamer part of me has other options in an case.
I wonder if GTA 6 will have cheat codes. They've been a big part of that franchise forever
I'm not aware of any game where you can buy literal cheat codes, though.
Most cheat codes got removed because game devs got better at separating debug tooling from game logic, but especially because publishers and console verification are very strict about what games are allowed to ship with. Shipping with debug tooling is one of the easiest ways to fail validation.
Publishers are always the biggest cunts in any industry. Personnel managers, record labels, game publishers, book publishers, movie distributors. Of course they'd do their best to remove fun from the entertainment.
Most cheat codes of the past were literally just shortcuts for QA and other testing. They don't need them now so they don't program them in. Though if it's on PC and has a command console, they do still have ways of using it to cheat. I do hate when an Unreal Engine game disables the console entirely, tho. I know it has one, and a lot of commands are the same across all games on it. I even found it interesting that the Oblivion Remaster uses Unreal's command console, but all the original GameBryo commands work. Even Ref and ItemIDs are identical.😃