this post was submitted on 25 Apr 2026
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Pixel Dungeon

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Hey Dungeoneers,

In addition to the new quest, I'm planning to add four new weapon enchantments and two new weapon curses in the next update to Shattered Pixel Dungeon. Here's two of them, they make look very familiar to long-time players!

Venemous is a common enchantment that adds a stacking poison to the enemy. This poison can add up to a LOT of damage over time, but the initial application is delayed by three turns, meaning you'll need to plan around it to make use of the effect.

Vorpal is an uncommon enchantment that has a chance to deal bleed instead of a weapon's regular damage! That ends up being quite a bit more total damage, but it gets applied over time. Don't worry, vorpal doesn't apply to enemies that are immune to bleed and also doesn't apply if the regular attack would have killed the enemy.

These two new/returning enchants are actually a big reason I decided to add some DOT visuals to health bars, which I showed in last week's update.

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[–] unknown@piefed.social 1 points 5 days ago

I love playing these in RearrangedPD, this is going to be so much fun!

[–] SnakeFangz@lemmy.world 1 points 6 days ago (1 children)

venom needing 3 turns sounds extremely bad?

[–] 00_Evan@lemmy.world 1 points 5 days ago (1 children)

The poison amount has been boosted significantly from its earlier version, though I am willing to change up the numbers more if it ends up needing it.

[–] SnakeFangz@lemmy.world 1 points 5 days ago

Should be careful, it might be too strong, maybe keep the consideration of it needing 2 turns instead

[–] FauxPseudo@lemmy.world 4 points 1 week ago (1 children)

"doesn't apply if the regular attack would have killed the enemy."

And like magic all my worries vanished.

[–] 00_Evan@lemmy.world 3 points 1 week ago (1 children)

Yeah that came up pretty quick while I was play testing. Bleeding for more than the enemy's hp means they get a hit in before death and felt TERRIBLE.

[–] FauxPseudo@lemmy.world 1 points 1 week ago

Yeah. That would have been infuriating.

[–] Chorby_Short@lemmy.world 1 points 1 week ago (1 children)

So, why exactly? I thought that you removed them because you wanted enchantments to be less about directly increasing the damage?

[–] 00_Evan@lemmy.world 3 points 1 week ago

You'll notice that I've changed both of these enchantments so that they don't just add more damage to your attack without thought. Venemous is on a bigger delay, and vorpal outright replaces the damage of the regular hit. This is a bit more like blazing, which also have tradeoffs for its extra damage.

[–] miaomix@lemmy.myserv.one 1 points 1 week ago

The gif isn't loading btw.