1

Lead off with a turn 1 Waaagh. I was going second so the 5+ inv save helped mitigate losses, also with how deployment worked out, I'd have some charges lined up unless he pulled back (he didn't).

The big alpha strike took out the bikers, tank, the dwarves on the building, and most of another unit.

Without the inv save, the Votann that were still alive were able to put the hurt onto the Boyz and start whittling down the Beastboss on Squigosaur. In the end, the Dwarves won that side of the field, but with 3 objectives stickied and the Meganobz and Beast Snagga Boyz on their way, I was able to snag the win on VPs.

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Warhammer 40k

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