Any game that innovates with gameplay/art style is an instant buy for me. Unfortunately I won't be able to play it immediately as I'm a bit busy but I hope to give it a try soon.
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By all respect without hating on it (love the game as it is), there is not much innovation in art style or gameplay here. From what I read in reviews the gameplay is oldschool standard shooter mechanics (which is good news to me!) and the art style is old and known, also used by other games before. What makes this game so special is how well it is executed and brought it into one coherent game.
The fuck!? I thought this was a point and click game, or at best a turn-based combat game. It's a boomer shooter!?
SOLD!!
Thanks for your comment, I was about to scroll past but a shooter in this style is interesting for me!
Funny thing is, I knew a long time ago it was a boomer shooter. I was miffed that it boiled down “detective work” to gunning down whole rooms of people.
But, on a second look, I’m surprised to see there’s a lot of genuine worldbuilding, exploration, and conversations to go into the mystery! Sure, gunning down hordes is still used as the central play, but I like when it’s not overly reductive.
I’ve been playing for about 45 minutes so far and it has met my expectations for sure. First game I’ve bought on day 1 in a long time. Reasonable price + original idea + good features + reasonable requirements are such a rarity nowadays except in indie titles. This game plays at 60 fps on medium (good graphics and rarely dipping below 53 fps) on my Steam Deck. It’s fluid and flows great. I am enjoying the gameplay a lot. Feels like a classic shooter on the level of classic Bioshock and Doom with a great art style and atmosphere.
My only complaint is the lack of ultra wide support. Steam guides recommended a third party app called Fullscreenizer which fixes it, but it makes my PC run incredibly hot. Dropping to lowest settings at 60 fps pushes my temps to the max in certain areas.
So cool. All the animations must have been so much work. Wishlisted!
Another one that might interest you, then.
That game could trigger some childhood trauma.
what kind of rating is "everyone 10+"? if it's 10+ it ain't everyone.
"Everyone that is 10 or more"
What's the issue here?
what else was it going to be, only people with blue eyes who are 10 or more? yeah duh, whatever qualifier you put after "everyone" just limits the population to that qualifier, so why say "everyone" at all? having a giant E for everyone with a tiny 10+ is misleading, but also stupid and pointless. just put a 10+ sign.
You would love PEGI:

why isn't there a rating that says
#E
EVERYONE
^(above 18, there's some fucked up shit in this)
Great execution of an idea
Sadly it has the same problem as cuphead for me: I really really REALLY hate the old Disney animation style on a visceral level
Fair but cuphead isn't really old Disney its more like loonytoons
Disney is pretty well known for popularizing the rubber hose style animation that cup head uses as it's inspiration. While Looney toons was around the same time period and had some elements, I don't think it's considered rubber hose style.
Oh ok that makes sense I was unfamiliar with rubberhose, however based on how its described in the Wikipedia article, cuphead doesn't entirely follow that animation style since characters like king dice have clearly defined elbows
I saw this and immediately wishlisted it
I'd prefer it if the 3D environments were at least slightly stylized and didn't look like default marketplace assets with a black and white filter over them.
I assume its on purpose, to make the characters standout more. I get the feeling of old films where live performance was mixed with animated cartoon. So the contrast might be a design choice. I personally do not get the feeling of "default marketplace asset"-flips.
Eh, maybe asset flips is too harsh, but I do think the texture work on the environment meshes just don't match the 2D characters. It's kind of like placing 16bit character sprites next to 8bit character sprites; you can tell one is way more detailed than the other. That's how the environment looks to me; it's not following similar style guidelines as the characters.