The main reason why i changed the cursor from the one vanilla uses is that the vanilla cursor is inconsistent with the game's art style. Shattered adjusts the scaling on its cursor so that it aligns with the pixels of the rest of the interface, instead of being full resolution. Is there a particular reason why you dislike the cursor in Shattered and wand to disable it?
Pixel Dungeon
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ShPD's cursor at its current resolution feels like a chunky blob; its outline appears inconsistently thick and rounds out its shape even more, and the highlight between the light and dark sides is not well-defined. In a word: it lacks the sharpness of vanilla's cursor. All of this is not to say that you did a bad job; I'm a bit of a cursor nerd and I believe that these issues are inevitable for a cursor so small.
The best dynamic cursor system I have imagined is one that transforms the cursor to precisely convey the consequences of a left-click. Transformation could involve any combination of: swapping the pointer with something else e.g. sword, attaching an icon a la vanilla, other modifications such as colors and FX (animations are fun!).
Also, The existing pixel size inconsistencies within and between elements of ShPD (font, UI, game, FX, splashes, menu BG...) make pixel consistency seem like an afterthought, and so the cursor's pixel size feels like a non-issue to me. I almost always prefer a native-resolution cursor, but I can imagine some well-stylized cases where something else would be great.
You're correct that pixels don't always align perfectly, but this is almost always result of visual or gameplay compromise, and the general intent of the game looking blocky or pixellated is preserved. In general there are only two persistent pixel zoom levels as well: the UI camera and the game camera. IMO the vanilla cursor sticks out like a sore thumb as the only asset that's at full resolution. The Shattered cursor mimics the UI zoom, using the same pixel size as the interface. While it is obviously a lot smaller, the Shattered cursor also uses the exact same three colors as the vanilla one, I literally made it by shrinking the vanilla cursor.