Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.

Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/tos/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
Sister Communities:
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You're correct that pixels don't always align perfectly, but this is almost always result of visual or gameplay compromise, and the general intent of the game looking blocky or pixellated is preserved. In general there are only two persistent pixel zoom levels as well: the UI camera and the game camera. IMO the vanilla cursor sticks out like a sore thumb as the only asset that's at full resolution. The Shattered cursor mimics the UI zoom, using the same pixel size as the interface. While it is obviously a lot smaller, the Shattered cursor also uses the exact same three colors as the vanilla one, I literally made it by shrinking the vanilla cursor.