this post was submitted on 06 Apr 2026
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Computer RPG Games

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Community for CRPG games and other RPG gaming discussions. Witcher, Elder Scrolls, Fallout, Baldurs Gate as well as indie RPGs (Underrail, Avernum, Space Wreck etc.). Focus is on CRPGs, but discussion around JPRGs, ARPGs and hybrid games with RPG components is also welcome.

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[–] Agent_Karyo@piefed.world 4 points 1 month ago* (last edited 1 month ago) (1 children)

At last! I am only 5 hours in, but I really liked what I saw. But combat didn't agree with me, so I started looking for mods and then I find out a turn based mode is in development! So I decide to put my run on pause.

I will probably start a whole new run.

I strongly prefer turn based for isometric CRPGs. There is always third person for real time combat in RPGs.

I would even argue turn based plays to the strengths of the isometric perspective.

[–] Coelacanth@feddit.nu 2 points 1 month ago

RTwP does have the benefit of speed when it comes to trash fights. Anything more challenging like a boss fight or tough encounter and I prefer turn-based, but on the flipside they make trash encounters drag on forever whereas RTwP you can just blow past them.

[–] ampersandrew@lemmy.world 2 points 1 month ago

The turn based mode in Pillars 2 was so good that if you prefer turn-based to RtwP (which I think is most of us), I'd recommend playing Pillars 1 this way, even though it wasn't initially designed for it. I'm not in the mood for a replay of Pillars 1 right now, but if I was, that's what I'd be doing.