Purely theoretically, it is possible to implement this... But there are a lot of factors that contribute to changes.
It's harder than they think.
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Purely theoretically, it is possible to implement this... But there are a lot of factors that contribute to changes.
It's harder than they think.
This is one of those things that after a few years, is going to become a heavyweight feature that every other storefront should have been working to have but for some reason haven't started yet like Steam Input or WINE/Proton/Linux integration. I imagine in the near future retro-handhelds mostly abandoning Android for Linux and basing their specs and marketing around some analytics done on Steam games and the crowd-sourced game performance data. PS4 is in its 13th year. Blink and next thing you know you'll be seeing cheap mini handhelds advertising playing vintage PS4 era video games on your bought from AliExpress PSP sized retro gaming handheld. It'll be advertised like 98% of games released before 2020 have been found to run well on hardware as powerful as this gaming device
Curious about how they'd approach this.
In practice, even with the same system specs and game settings, if you run through a game in a slightly different manner than someone else, it might paint a different performance picture for you than it does for them. The more a game allows free roaming, the more variation there will be in results. I doubt they'll ask everyone to run a benchmark for each game (and to further that, not every game has a benchmark capabilities built in to begin with).
At least they have the benefit of potentially having huge data sets on their hands, so things would probably even out.
It's a neat idea, but I suspect there are just so many variables it will be as accurate as taking your temperature by sticking your finger up your arse and guessing...
Most savvy PC gamers will have a pretty good idea how well a given game will run on their rig already. If the game is old it'll run well (providing it doesn't crash due to oddities in really old games), and as long as it's more powerful than a PS5 there should be at least some combination of settings that will let you run any new title.
I suspect Valve's primary goal is giving realistic fps estimates for Steam Deck/Machine/Frame. With those having fixed hardware, it should be a decent way to know if its even possible to run a game at an acceptable frame rate on those devices.
It's usefulness to other hardware will vary, we'll have to wait and see how helpful it actually is.
Do they exclude nvidia’s bullshit ~~fake~~”AI generated” frames?
Hopefully they list FG framerate and raw FPS, the overlay counter can already distinguish between them
And Valve keeps on winning the storefront war, without doing much besides quality of life features.
UE5 slop in shambles
I like that this will put a spotlight on crappy engines and devs
okay, that takes care of fps, but what about spf?
Should be labeled clearly on the outside of the container of suncream.
Only available on laptop models ans handhelds. They assume you aren't setting up your desktop outside
challenge accepted