I read an article recently, too lazy to grab the link. It was a second-hand account of how Gabe Newell realized when he worked with developers, they were yes-men, so he decided to step back from game development projects because he couldn't get his ideas treated equally with his employees'.
The Elder Scrolls
The Elder Scrolls (TES) is an award-winning RPG series by Bethesda Softworks set in the vast world of Nirn.
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The team that made Morrowind exploited this weakness and just presented Todd with shit they knew would be rejected first, then showed him what they really wanted to do, making it seem less wacky and thus getting approval from Howard.
They really should show the current people the tricks of the trade. Though Howard should also probably be less micro-managey. Everything has to go through and be approved by him. That's why so much of it sucks.
He is essentially the industry's current version of John Romero.
That’s why so much of it sucks.
Hard disagree. Games need directors that know more than their employees, otherwise you end up with games resembling Homer's car.

Damn, what was the first draft such that The 36 Lessons of Vivec Volume 12 made it into the final draft?
"Give me your milk finger Daedric Daddy"
I want the original draft of Lusty Argonian Maid
i thought he was one of the programmers on morrowind?
He was the project lead and designer.
ah, design. must have confused the two.
That sounds like most big corporations. Humans don't like being told no, so people with power will consciously or not surround themselves with people who don't do so.