this post was submitted on 11 Mar 2026
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Might as well stick with 4.5 at this point and focus on actually completing the damn thing

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[–] DarkCloud@lemmy.world 23 points 5 months ago (4 children)

It's often not worth keeping up with engines unless there's specific features you'll need.

[–] sp3ctr4l@lemmy.dbzer0.com 7 points 5 months ago* (last edited 5 months ago)

... How about a total revamp and expansion and improvement of the IK system in 4.6?

Also, 4.7 will probably be finalized within 6 weeks, at the rate they're going.

Also also, I'm fairly sure the jump from 4.5 to 4.6 didn't like, break anything.

There's new stuff, and then if its meant to replace old stuff, the old stuff is still there, just tells you its deprecated now, depending on your console/warn settings.

[–] MousePotatoDoesStuff@lemmy.world 6 points 5 months ago

True. In hindsight, I probably could have stuck with 4.4, too.

[–] Klear@quokk.au 5 points 5 months ago (1 children)

Yeah, otherwise development might take forever...

[–] null@lemmy.org 6 points 5 months ago (1 children)

Don't nuke your codebase chasing engine updates.

[–] entropicdrift@lemmy.sdf.org 4 points 5 months ago

It can be a real fight to upgrade. Why duke it out with the code when you don't need to?

[–] Samskara@sh.itjust.works 1 points 5 months ago

Exactly. Especially since games only rarely get updates for several years.

[–] AceOnTrack@lemmy.blahaj.zone 15 points 5 months ago

Unless there's a specific thing you need in the newer versions, there's no point upgrading. Use the framework you started with. Make your next project with the new framework.

[–] slazer2au@lemmy.world 13 points 5 months ago

Kinda wish they had an LTS version

[–] lorty@lemmy.ml 3 points 5 months ago (1 children)

I know we take forever with projects but there really isn't a reason to upgrade once you're well on your way right?