this post was submitted on 03 Mar 2026
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[–] ryathal@sh.itjust.works 2 points 2 days ago (1 children)

This is still a fun game to play, I've had several copies over the years. The sequel is absolute garbage unfortunately. It plays more like sim city than an RTS. There's a good balance of scenarios to play, and many are quite fun. There are several very difficult end game scenarios I've never managed to beat.

[–] Agent_Karyo@piefed.world 0 points 2 days ago (1 children)

So back when I first played Majesty as a kid, I actually looked up a guide for the some of the end game scenarios. I was able to clear all the "advanced" scenarios and some of the expert scenarios, but I was making seemingly zero progress on several of the expert campaign maps.

This was with knowing the game mechanics and "OP" approaches relatively well. The game does have a more exploratory approach to balance that isn't immediately clear and is mandatory for harder maps.

The approach to beating some of the expert maps was extremely convoluted. Basically a fully structured build order and a lot of luck on top. I am not sure how the author of the guide even discovered the solutions. For most of the expert campaign maps that was I stuck with, I wasn't able to find alternative approaches. Even to this day I am curious if there are viable alternative approaches.

I also agree that there is a lot of variety and fun to the scenarios. They are very different and a spin to the core gameplay formula (much more so than many classical RTSs from that period).

[–] ryathal@sh.itjust.works 1 points 2 days ago

I've played through everything with cheats, and the last missions of the expansion were crazy with effectively immortal heroes.

[–] ArmchairAce1944@lemmy.ca 2 points 2 days ago

I briefly played it. It was fun.

[–] jedibob5@lemmy.world 2 points 2 days ago (2 children)

Love Majesty. It's such a different and unique take on an RTS. The hands-off approach to unit management has a nice side effect in that it doesn't require a heavy focus on APM and micromanagement to be good at it.

[–] Agent_Karyo@piefed.world 4 points 2 days ago (1 children)

It really does flip the script on the standard RTS formula and allows for a completely different play-style than most RTS games.

But to be fair, many of the mid to late game campaign maps do require extensive micromanagement.

[–] jedibob5@lemmy.world 2 points 2 days ago* (last edited 2 days ago)

Yeah, "micromanagement" wasn't really the right choice of word, and I never beat a lot of the more difficult SP scenarios anyway, so I can't really say that I'm GOOD good at it. I just appreciate that it doesn't make you deal with managing the positioning of individual units, which is something that usually overwhelms me pretty quickly in traditional RTSes when things start to scale up.

[–] ryathal@sh.itjust.works 2 points 2 days ago

8 wouldn't say it's hands off, it's just indirect. Babysitting wizards or the warrior that decided to fight the world is a big part of the game.