this post was submitted on 01 Mar 2026
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With what's happening at GitHub I feel like I need to move some game modding projects elsewhere before GitHub wants me to give them my phone number.

For normal stand-alone projects I would go to Codeberg. I'm wondering if game modding projects are welcome there, as that seems kinda out of scope of their mission statement. Obviously the mods can only be compiled or run with access to the closed source game.

If Codeberg is the wrong place for my projects, can you recommend an alternative?

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[–] foster@lemmy.hangdaan.com 9 points 6 days ago

There's a bunch of mods for closed-source games on Codeberg such as Minecraft mods. As long as the mod itself is free and open-source, then there seems to be no problem.

[–] klangcola@reddthat.com 10 points 6 days ago

Tldr: don't let Perfect be the enemy of good

I don't know about Codebergs policy on the matter, but morally I think there's nothing wrong with putting open-source mods for closed-source games on Codeberg.
I always use FOSS software whenever possible, even if they're lacking in some aspects compared to closed-source alternatives, but have no problems with closed source games. Games are entertainment, not utility. Games have a short lifecycle compared to utility software. Games are often a one-time experience, and when you've finished a game it's done. (Nobody ever "finished" their use of Notepad). Meanwhile developers gotta eat.

There's also some precedence for open-source projects that can only be fully accessed with closed source software, like open-hardware using Eagle for PCB and schematic design (before KiCAD truly took off), or Fusion360 for CAD ( FreeCAD development is accelerating though)

[–] ackthxbye@feddit.org 6 points 6 days ago

Thanks everyone. I'm moving to Codeberg.

[–] felsiq@piefed.zip 7 points 6 days ago

Codeberg has a matrix room where you could probably get an official answer to this if you need, but iirc they recently clarified what content they prefer to host and I don’t remember anything like this being excluded

[–] unexposedhazard@discuss.tchncs.de 5 points 6 days ago* (last edited 6 days ago)

If the mod code itself is open, i dont see why not. There are lots of open source projects that are used in conjunction with closed source stuff, like custom wrappers or security research tools.

[–] Auster@thebrainbin.org 1 points 6 days ago (1 children)

I think you're best asking a lawyer, to be sure.

But from what I, random citizen, have looked into the matter out of curiosity, apparently they're a grey zone, usually overlooked, ignored or accepted. But while you'd be sharing differential code, not the protected code itself, you needed to break a patent by reverse-engineering the game, which for draconian laws like the DMCA, is potentially worth even federal prison. Plus for others to apply the mod, they'd need to break the patent too by using the tools you indicate.

And there are cases where the game has official modding tools or that the devs explicitly say they're fine with mods. In such cases, I'm fairly sure worrying isn't needed.

[–] ackthxbye@feddit.org 1 points 6 days ago

Thanks, but I'll skip the lawyer. So far I have only worked with games that openly welcome modding.