this post was submitted on 01 Mar 2026
22 points (100.0% liked)
Open Source
45190 readers
175 users here now
All about open source! Feel free to ask questions, and share news, and interesting stuff!
Useful Links
- Open Source Initiative
- Free Software Foundation
- Electronic Frontier Foundation
- Software Freedom Conservancy
- It's FOSS
- Android FOSS Apps Megathread
Rules
- Posts must be relevant to the open source ideology
- No NSFW content
- No hate speech, bigotry, etc
Related Communities
- !libre_culture@lemmy.ml
- !libre_software@lemmy.ml
- !libre_hardware@lemmy.ml
- !linux@lemmy.ml
- !technology@lemmy.ml
Community icon from opensource.org, but we are not affiliated with them.
founded 6 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Tldr: don't let Perfect be the enemy of good
I don't know about Codebergs policy on the matter, but morally I think there's nothing wrong with putting open-source mods for closed-source games on Codeberg.
I always use FOSS software whenever possible, even if they're lacking in some aspects compared to closed-source alternatives, but have no problems with closed source games. Games are entertainment, not utility. Games have a short lifecycle compared to utility software. Games are often a one-time experience, and when you've finished a game it's done. (Nobody ever "finished" their use of Notepad). Meanwhile developers gotta eat.
There's also some precedence for open-source projects that can only be fully accessed with closed source software, like open-hardware using Eagle for PCB and schematic design (before KiCAD truly took off), or Fusion360 for CAD ( FreeCAD development is accelerating though)