How many NES games are actually good?
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NES games were actually quite expensive. Games were at their cheapest around PS1-X360 and they didn't make bank from whales yet. Which I would also argue were the best times for games.
Cartridge games yeah, I was alive and buying 60-80 dollar N64 games. I agree with your peak era opinion.
I think 360/PS3 middle of their lifespan was the beginning of the decline, but that was gradual.
A lot, especially compared to the Atari games which caused the US vg crash. So the seal of quality and limit on amount of games allowed to be published actually meant something.
I get what you're saying but this question is the wrong one.
I don't agree. Out of 1370 games most are garbage seal or not. It's true of every console and PC library.
More games than ever are released now, OP only considers AAA which has both heavy quality decline combined with far less output thanks to bloated corporations that can't imagine making cheaper games on shorter time scales.
Television has the same problem. Used to get 12-24 episodes a season per year. Now we get 8 episodes with 2+ years between seasons.
Which I'm fine with, indie can be far more creatively interesting (when not pumping out shovelware) than LCD multi million safe bet cater to everyone appeal to no one monetized whaling slop released broken and stuttering for 80 dollars for only the hacked up base game with no respect for art just the dollar.
sota. RS3 became somewhat slop but still stable, because they TH, and various in-game boosting. now that they are getting rid of most of it, people are pissed, cant have both ways, all because osrs fans complained.
pokemon is another one, is basically slop now ever since swsh, they know people will just spend 60-100 each game so they arnt going to do anything to improve it, game freak said they will do this, apparently they have a stranglehold on IP, so another company cant make the mainline pokemon games.
Here's a free one for you.
Discard pretty much anything learned from or after World of Warcraft. That game warped the genre for decades, largely for the worse.
Go back to MUDs. Iterate from there.
What modern MUDs are there I can play now?
People still play this one. http://mud.arctic.org/
Though I didn't mean it has to necessarily be text-based. More that that ancestral path was more interesting than the WoW one. This is what EverQuest was born from.
One of the bigger differences is that not everything was questing. You just explored, and part of your motivation to level up was the ability to explore places that were previously inaccessible.
Aardwolf is still up and pretty good. Has a special client with some QoL features like mapping.
It's not as good as Project Bob, but sadly that one shut down years ago.
ET for the 2600 would like a word.
there are still plenty of people making decent (and sometimes amazing) games with almost no budget
Better games is subjective but I can't imagine less games are released annually now than before
There are fewer studio-made games, which I imagine is what OP meant. Crazy how simpler games were easier to produce, right?
Easier to produce is also relative...
Back in my days, to simply draw a 3d cube on the screen, you had to calculate the position of each corner, calculate normal for each cube face to find which faces should be visible, and fill the area between corners with pixels for each visible face. You did all of this in a memory buffer, so at the end you would swap buffers to show the complete cube on the screen... With current tools, you could make a simple FPS game with a similar amount of effort. The problem is, nobody would care about that FPS game, because it's also easier to recognise low effort garbage nowadays</Old... Nach, I'm still a grumpy old man>
EA saw no profit in CNC, so they trashed the whole franchise. there last chance of money grab was with cnc alliance.
No because....nah coz ya see....
dam.....
One could write a paper about how profit motive and art are at odds, and as the portion of agents seeking profit goes up the quality of the art goes down. Probably many people have written quite a bit about that.
I think it's also worse when the people keeping the profits are removed from making the art. Someone who sets out to make a game and make some money on it will probably make better art than a pack of accountants and shareholders calling the shots.