We should help build an action/workflow that checks all PRs against common AI slop/tropes of code posting and flags any that are AI derivative as "WON'T MERGE" until the PR submitter can prove that they submitted it without the use of AI.
Godot should have a zero AI tolerance policy on this stuff. No AI anywhere near the game engine. The Godot devs should start enforcing that.
Edit: Editing my comment to include some resources that could help with this in case people were interested:
https://github.com/peakoss/anti-slop
and
https://github.com/mitchellh/vouch
are two approaches to try and combat this.
Also it looks like Github is aware of the issue and possibly doing something about it: https://www.theregister.com/2026/02/03/github_kill_switch_pull_requests_ai/
But it remains to be seen if they'll actually address it, given that MS is their parent company and they own OpenAI...