this post was submitted on 18 Feb 2026
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I'm biased but I would say unreal has been a "bad engine" (still better than unity regardless of parent company) because it encourages bloat and is bloated. Is it really that good once you remove it's graphics fidelity? (Genuine question because I abandoned it before deep diving into it) We really need to go back to the roots of lightweight and optimized "apps" such as Godot.
I think the graphics part i agree, but isnt the main purpose developers use UE Over Unity is Graphics???
And for optimizations, I heard that its the developers fault for the optimization. (Or atleast one of my friends who is a UE dev told me)
There's probably a ton of reasons why someone would want to use unreal. Blueprints for example.
As far as "it's the devs fault", the unreal editor itself takes forever to load and requires installation vs Godot being nearly instant and portable binary. Systems like nanite or lumen while cool have been reported by some as traps that can make games feel really unoptimized.
Oh I see.
I forgot about blueprints as a alternative To C++ (sometimes simplified sometimes native)