Asklemmy
A loosely moderated place to ask open-ended questions
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Kingdom hearts style combat with co-op campaign
No man's sky but focused as a shooter mmo. Imagine clans of 100+ people fighting on planet and in space to control galaxies
A 2D pixel art farming simulator, but real industrial farming not the stardew valley idyllic farming type.
Roguelike exploration without the endless list of items and far less scaling.
Like if Valheim complexity ended at Dark Forest, but had the same variety of areas to explore. Honestly Valheim with less scaling.
American McGee's Alice 3
I wanna build a fort and shoot at zombies on my phone with friends and can't seem to find someone to take my money.
A game where the main missions feel like the early Silent Hill games but there are parts between where you explore a densely populated urban area like Cyberpunk 2077
A soulslike with strong plot and rpg elements that's not an action game that you need to dodge sometimes.
A classic first-person dungeon crawler, but co-op and with a classless skill-based system.
Games like Ultima Underworld, Arena, Daggerfall, Descent to Undermountain, Battlespire, Arx Fatalis... those games are my jam, and they have basically died off. My favorite RPG systems also tend to be skill-based rather than class-based, and Asheron's Call (the original) had one of my favorite systems. I'm also all about co-op these days... so I want a co-op dungeon crawler with a skill-based system that looks and feels modern, like a natural evolution of those classics. And it has to be more than a hack-and-slash... it needs to have the depth and immersion of tabletop dungeon crawlers.
I've actually been working on it for a while now in UE. It's purely a hobby/passion project, so who knows if I'll ever have something to distribute... but since nobody else has been bothered to make it*, I will.
- Barony is closest, but it's too deliberately old-school for my tastes... and Dark & Darker is a little too repetitive and undermined by the PvP.
A demolition derby game like wreckfest but without the racing. Leveling, gear, competitions are all focused on destroying other cars and being last one standing.
Bonus if some shenanigans are allowed like you get out of your car and fight other drivers.
A rapid fire, action point based tactical MMORPG.
Like 5 to 10 seconds for a turn, everyone lodges their turns and over the next 10 seconds the characters play out their actions with complex complications for unplanned conflicts. Like a guy running though someone elses thrown grenade or two guys trying to run through the same doorway.
I like location based games, like Niantic has done, but with much less backstory.