this post was submitted on 29 Dec 2025
25 points (96.3% liked)

Games

21182 readers
296 users here now

Tabletop, DnD, board games, and minecraft. Also Animal Crossing.

Rules

founded 5 years ago
MODERATORS
 

I enjoyed raiding during WoW as a tank; at first I thought tanking was going to be too much pressure, too much stuff to focus on and having to be on the ball in a way that requires almost a panopticon view of the rooms; instead you know what's coming and usually WHERE it's coming from, so keeping your senses to these areas is not an issue. Except in raids.

What drove me batty was how super time sensitive some mechanics were; there was a boss in a raid (Halfus wormbreaker for those who've played) who has an attack (shadow nova?) that has a literal 0.25 second cast time that you have to literally hover your finger over the interrupt button to stop him during the fight. IT'S A 0.25 SECOND WINDOW! THAT'S ABSOLUTELY RIDICULOUS!

You also had rotations being so ridiculously important that if you didn't get the rotation just right, you dealt ridiculously reduced damage, and the rotation's importance had to do with stacking debuffs to maximize your damage and keeping the debuff running (rogue). On normal difficulty you didn't need to be this precise, on heroic you absolutely had to pull out all the stops (although honestly even on normal difficulty, unless every player was bringing some dedication we were going to fail anyway).

Then you also had adds that had to be dealt with in a specific order, or had to be interrupted or CCed while focusing on the boss, and bottom line, you had to bring your high tension frenzied DPS rotation to the fore if you wanted to beat the boss.

One thing I enjoyed about the game was that at least normal was doable for the casuals like myself, but heroic really did feel gated off, and that gear from there was just basically going to be unobtainable for folks like myself, and no farming for this currency or that currency was going to give me a longer route to the same items.

I play (played; I stopped playing years ago) this game to have fun, but some of these mechanics (which exist on normal too) and the need to bring your S+ game to the field was ruining the experience; I play to have fun, not to feel like I'm trying to dodge bullets in real life.

I remember asking someone who had played beyond cataclysm classic if raid mechanics got more chill and nope; they got worse.

I'm fine with mechanics that are like 'don't stand in the fire', or 'stop hitting him during this phase', or 'run away during this phase', not YOU HAVE 0.25 SECONDS OCCURRING EVERY MINUTE WHERE WE COULD ALL DIE UNLESS YOU STOP HIM mechanics, or playing whack a mole where if you miss one everyone dies, or where just one or two players messing up meant everyone in the 10 or 25 man raid was going to die.

I play to have fun, not a heart attack.

Apparently mists of pandaria started doing raids where DPS had important roles too that if neglected would also lead to a wipe.

I was curious to try retail cause I keep hearing the raids have gotten ridiculously simple, but I'm honestly expecting my understanding of simple may be wildly different to the average retail player's understanding of simple (so I'm still expecting extremely time sensitive interrupts and having to be an absolute master at your rotation).

Also small note on the aside: I loved DK tanking, it was awesome

top 18 comments
sorted by: hot top controversial new old

You should give Turtle WoW a try, they've added an absolutely huge amount of content to the vanilla client, they did talent reworks on most class specs so that everything is viable, revamped Molten Core mechanics to be more than just something people ignore and will be updating Onyxia / BWL in the next patch along with another new raid and mid level dungeon. Blizzard's lawsuit citing the fucking RICO act will likely be years before there's a resolution and I'll probably be burned out by that point.

[–] Blakey@hexbear.net 4 points 1 day ago

There were always boss fights where DPS had an important role that would wipe you if they did it badly, even just minor stuff like killing adds as they arrive. I never raided in classic but Baron Geddon's living bomb debuff could easily wipe a molten core raid and was random iirc.

[–] NephewAlphaBravo@hexbear.net 6 points 1 day ago* (last edited 1 day ago) (1 children)

i had a hunch that a stupid quarter-second interrupt was too punishing to be the intended solution and i was right, that one's just down to the party missing a knowledge check

Four friendly drakes and a pack of whelps are imprisoned in the area where Wyrmbreaker is engaged. When freed, each drake or whelp pack will put a debuff on Halfus or his Proto-Behemoth pet.

The Storm Rider gives Wyrmbreaker a Shadow Nova ability which deals AoE damage and knocks people back. When freed... Shadow Nova will then become interruptable as its cast time rises from 0.25 seconds to 1.5 seconds.

[–] Evilsandwichman@hexbear.net 3 points 1 day ago* (last edited 1 day ago) (1 children)

Wait, I remember that now (I stopped playing years ago so I forgot all the tactics); every dragon released made the mechanics easier, but honestly even 1.5 seconds is still not fun (although obviously doable as opposed to a quarter second interrupt); I have to hover over my interrupt with an eye kept locked to Halfus' health bar so I can spot the shadow nova cast. A second and a half is doable but honestly still unfun having to keep my eye locked to the same spot so my party doesn't get struck.

You also had the off tank having to quickly grab all the drakes and whelps when they're released and maintaining aggro on them, and I still remember how annoying it was that all that visual noise just basically blocked like 70% of your vision.

[–] NephewAlphaBravo@hexbear.net 2 points 1 day ago

yeah even 1.5s isn't great, but it's at least within human reflexes

I was curious to try retail cause I keep hearing the raids have gotten ridiculously simple

lol optimal class rotation in retail is like doing fighting game combos, for fun look up idk MM hunter on icy veins shit is ridiculous.

[–] Sanctus@anarchist.nexus 3 points 1 day ago (1 children)

They usually have mechanics in the raid to bypass the ridiculous stuff and you just have to pay attention. In Cata I was invincible. Holy paladins were getting mad treatment from Blizzy. Those were the haydays for me. I have never had as much fun as a healer as I did in Cata/Mists era.

[–] Arahnya@hexbear.net 3 points 1 day ago* (last edited 1 day ago) (1 children)

I had played resto druid when cataclysm first came out, we were quite nerfed from wrath 😭 so I switched to shadow priest dps for mist (to do pvp)

[–] Sanctus@anarchist.nexus 2 points 1 day ago

Resto druids were the only dudes capable of giving me a run for my money back in the day. My buddy was one and both of us together could support the whole guild standing in fire. Man sometimes I miss that shit.

[–] Esoteir@hexbear.net 3 points 1 day ago* (last edited 1 day ago)

I'd say it's better on retail with a caveat: normal is like, for normal human beings, heroic is for normal human beings who are unemployed, and mythic difficulty is for normal human beings who are employed playing world of warcraft for their guild for like 3 dollars an hour stuck in a small 2x2 internet cafe cubicle, forced to learn every mechanic and put thirty weakauras on their screen

there's also the mythic plus system dungeon system where you basically turn the panic attack + interacting with gamers dial up and down at a granular scale until you either want to drop out or get too jokerfied to stop

or like me you just start roleplaying on moon guard ong centrist

[–] dead@hexbear.net 4 points 1 day ago (1 children)

Burning Crusade 20th anniversary edition comes out in February. If you start a character now, you could be level 60 on launch. The first raid is 10-player Karazhan which is a haunted mansion with 10 bosses.

Karazhan is so nice! And fondly appreciated by all.

Okay, I'm a wow classic player paying Blizzard money to play it. I've started with the classic vanilla then found a great guild with good folks and I'm riding the boat since. (The original guild leader was a Trans Woman and everyone was chill with that, hence the good folks part, we still reject reactionnary elements.)

So ATM the classic XPaC is Mist of Pandaria, Phase 3 just released after quite a lull since the beginning. I raid every week, we usually do normals for the first month or so and do progression on heroics. We are pretty much casual with a knack to seek our teeth in harder content.

Druid tank is the easiest one at the moment, you have a massive pool of HP, then dodging does the rest. You need to rotate some defensive, and that's pretty much it. I feel like normal raiding is okay difficult at the moment ? Nothing crazy, just some mechanics to learn, but yeah the tank and spam stuff is pretty much over. I heard some people say that MOP is all about mobility and the "oh shit blow CDs" moment. I play probably the hardest rotation class out there with feral, cat druid. I love it, I have to spin plates and keep an eye on timers while dodging stuff on the screen, my ADD brain is pleased.

Some people on the guild are playing Everquest on a private server at the moment, looks like it's pretty much straightforward for combat? It's super early MMORPG, so if old school RPG mechanics is your thing, I think you could have fun in there.

I've heard great stuff from turtle wow too!

[–] Waldoz53@hexbear.net 4 points 1 day ago

retail classes can be very simple (bm hunter or frost dk) to absurdly complex. its extremely spec specific. i dont think the raids in retail/war within are difficult but the average player is playing so suboptimally that it ends up balancing out, since you need the dps or people to survive mechanics. there was a max geared ele shaman (i guess he got his gear from mythic+?) in our heroic manaforge raid who would always die or finish the boss fight with less dps than either tank, and he wasn't the only bad dps lol. i really didnt want to do mythic raiding with this guild and those people so i dropped out of that.

anyways i did NOT enjoy mists of pandaria classic because the normal raids were so fucking frustrating. i have no nostalgia for MOP since i never played it but oh my god that was such a waste of my time to get my reputations up, do the raids and fail constantly until we get a lucky break, and this was with a solid team. we ended up dropping mop classic entirely lol

[–] SchillMenaker@hexbear.net 2 points 1 day ago (1 children)

I'm fine with mechanics that are like ... 'stop hitting him during this phase'

This is how I feel about these mechanics: https://youtu.be/dl3DgJ7e5Gg

[–] HexReplyBot@hexbear.net 1 points 1 day ago

I found a YouTube link in your comment. Here are links to the same video on alternative frontends that protect your privacy:

[–] plinky@hexbear.net 3 points 1 day ago

as i remember, first raids were especially ridiculous, last dragon, djinn boy and whole fucking purple dungeon was straight interrupt hell. but then they chillaxed on that part (timing wise) in later raids.

[–] Arahnya@hexbear.net 3 points 1 day ago

cataclysm was really tough for me. I did stop playing during that time.