Security Lockers are now dynamically spawned across all maps instead of being statically placed.
Not sure how I'm supposed to feel about this.
ARC Raiders PvPvE extraction shooting. A game centered around a community of survivors fighting against machines and other humans for resources and survival of humanity.
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Security Lockers are now dynamically spawned across all maps instead of being statically placed.
Not sure how I'm supposed to feel about this.
Oh weird, yeah this could be quite bad, turns that skill into a random chance kind of thing
Idk, I like the idea of things not always being there.
I play with my brother sometimes and his playstyle is to just hit x y and z and then be done with it and that makes it very stale and boring for me.
Let me explore, let me find something unique, I don’t wanna race folks to the spot on the map.
Yeah, on release (and during tech test I think) people were asking for loot zones value to rotate as well, which would make each map more dynamic, but also unpredictable I guess
That’s exactly what I want.
Make it like in WoW.
This area has a percent chance for this type of loot, and then add some variance on things.
Like … you ought to be finding the rarest shit in someone’s hideyhole not in a desk in the Dam…
Make exploring the other bits more rewarding.
Make the loot areas still be “better chances” but reward folks for exploring too.
Yeah I agree that loot loops are boring, you often see players that appear to be doing this.
My concern is that the security lockers are tied to a skill, it seems like quite a big nerf to me.
Yeah but they’re still present.
Can’t you open them with a key otherwise?
Afaic it’s good. Reduces the chance of rats camping a site other than extract.