Mega Man has often been described in past reports or shareholder meetings as a component of Capcom’s back catalog strategy, not as an active growth target. But here, Tsujimoto frames it as a non-core IP the company intends to support further with new releases, remakes, or ports.
So they'll license out development to a third-party studio, pull the rug out from under that third-party studio in some greedy dick-move way because Capcom is going to Capcom, leaving the studio with a promising but unfinished project which will get hastily reworked into a patreon project without official Mega Man branding, leading to long development delays and underwhelming reviews when it's finally released in a half-finished "it's not done but we're bleeding cash so we need to ship and hope nostalgia-driven sales can fund later bugfix work" state.








