Played no, but I've skimmed the rules. I like a lot what they've come up with. A bunch of decisions is similar to the ones I've taken in SR SWADE module I'm working on. Matrix looks less like a dungeon crawl; simplified wounds; cool effects triggered via metacurrency. Also, I like the idea that money is the only XP track. I might steal that.
It's not BitD or City of Mist level of narrativeness but they definitely cut out a bunch of crunch, it should flow faster/require less player proficiency than main rules
I was thinking of writing a post with what I think but I lacked the resolve
I feel I still don't like pools of d6, especially as it can go up to ~14 and I prefer more static TNs instead of opposed rolls so often. But d6s are SR's staple and the latter is probably more about me and my table
Btw, on dtrpg in holostreets there's a PDF with a bunch of, if I understand correctly, additional amps aimed at reproducing stuff from mainline rules
Edit: the idea to abstract the legwork. Oh my gods, yes!