this post was submitted on 09 Nov 2025
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Looks interesting, finding it hard to judge without playing it though.

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[–] toarmspunies@hexbear.net 4 points 18 hours ago* (last edited 18 hours ago) (1 children)

If you're playing it for the extraction PvP experience it fills a 3rd person hole that exists in the space.

It's a pretty impressive technical marvel that has pretty great sound design and really fun PvE encounters.

The progression mechanics are long and somewhat mediocre in my opinion, but I don't generally care for extraction shooters and am here largely because my friends are.

It has a disproportionate amount of people actually communicating over proximity voice relative to the genre which is the games main differentiator outside of the camera view. Interactions are very frequently fun/dynamic in a way that most extraction games I've played aren't. This likely diminishes over time as a meta is settled and more casual users drop/are pushed out of the game.

If you're looking to play it and the finances aren't problematic I'd say now is the time to maximally enjoy the community interactions if that's your primary interest as I don't think it will ever be in a more enjoyable state than now. If just the pvp component is driving your interest that should be solid throughout.

[–] Awoo@hexbear.net 1 points 18 hours ago (1 children)

It has a disproportionate amount of people actually communicating over proximity voice relative to the genre

That won't be true for my region unfortunately, it never is for europe. You can not magically overcome the language barriers without adding AI driven voice translation in realtime to a game. I've seen this with text in a couple Chinese mmo slopware and it worked genuinely well enough to allow people to communicate raid mechanics for complex raids so that's great, but nobody has tried to implement it with voice yet. In Europe everyone defaults to premade groups and is very heavily reliant upon voice acted ping mechanics to break down language barriers.

[–] toarmspunies@hexbear.net 2 points 18 hours ago (2 children)

That is incredibly unfortunate and not something I'd considered as being a regional matchmaking barrier until now.

Without that communications piece I don't think I'd recommend the game unless you're just fiending for a 3rd person shooter. I'm also hard pressed to say it feels better than other 3rd person shooters available (granted there aren't many), but if that's the itch looking to be scratched Star Wars Battlefront 2 and The Division 1/2 (PVP modes specifically) I think provide much more consistently entertaining gameplay than Arc Raiders, but reminder here that I don't care for the extraction genre much so your interests may be radically different than mine on this front.

[–] Awoo@hexbear.net 1 points 3 hours ago

Here's the only thing prox voice gets used for in EU servers

[–] Awoo@hexbear.net 1 points 17 hours ago

America is pretty unique in having almost everyone speak English, I suspect the China region benefits from the same thing. Europe however has very scattered languages and is often also merged with middle east players these days too. The range of languages is huge and even if someone can understand English in text that doesn't mean that they have confidence or ability to speak it clearly, on top of that you have english second language speakers trying to speak english to other english second language speakers with completely different accents based on their home country. It's a mess. So most just don't have the confidence to use voice chat and instead default to groups and ping features.

The growth of ping features in shooters has made them enormously more accessible for communication. They are genuinely the best addition to games in the last 10 years and something that should always be expanded upon post-release but rarely ever is. It's not just a language thing too, it's an accessibility problem, an anxiety problem, a gender problem and so many more things.

I tried Battlefront 2 and found I hated it because of the lack of a map. Whoever had the idea not to have a map key is a fool.

[–] tombruzzo@hexbear.net 3 points 21 hours ago

I played a bit during Server Slam and it was alright. It kind of sucked playing solo because if you got downed there was nothing you could do, but otherwise the game feels very good.

The sound design is amazing. Sounds carry from across the map with the right sort of low-pass filtering for how far away the sound happened, complete with the right amount of reverb and echo. Breaching locked compartments for loot also makes noise which you become very mindful of. It's kind of like a stealth game with normal 3rd person mechanics.

I think you can do up to 3 person squads so I'd only actually buy it if a friend or two picked it up. Everything about the game works well but it is meant to be played in co-op.

[–] NPa@hexbear.net 6 points 1 day ago

I think it's a lot of fun to just do weird roleplaying stuff in the solo runs, you can usually talk your way out of fighting and help out people getting owned by drones. Or do sneaky goblin tactics and lure npcs to players or set traps. It's very immersive at times, but there are some times you just get shotgunned in the back within 2 minutes because the call of duty squeaker behind you had a 0.0001% drop in dopamine

[–] CarbonConscious@hexbear.net 6 points 1 day ago (1 children)

Been on the fence about picking it up. Holding off for now based on the coverage I've been hearing from Jeff Gerstmann.

Basically he says the action is alright, and the aesthetic is cool, but it never feels like the stakes really matter and the progression takes a really long time to get anywhere. As a freeze-gamer without much gaming time these days, and especially without a dedicated squad to play with, I'm not sure I can justify getting started.

I figure maybe with a season 2 or something they'll speed up a lot of the early game stuff or something, so I'm gonna keep an eye on it.

[–] Awoo@hexbear.net 4 points 1 day ago

Mmm i'm on the fence but I actually trust the devs to know what "fun" is after they left DICE and made The Finals a game that felt more like Battlefield 1-3 than anything since. They seem to have some creative sauce in the team.

[–] 9to5@hexbear.net 4 points 1 day ago

funny enough two of my buddies picked it up and have been playing it. Looks ok but I dont think im in the mood for a multi game atm.

[–] tortiscu@discuss.tchncs.de 2 points 1 day ago

I would not have cared at all for this game if it wasn't made by the studio that made it. This is not a game that sounds, or looks, fun, at all, to me. But I did decide to play it for the Server Slam play test weekend. It was free, after all. And boy have I ever been hooked. I was immediately addicted, with no way of indulging in it for two weeks after the test weekend, until launch. It has no right being fun, but somehow, it is. To me, at least. Other people say its EFT, but without the frustration, and less gritty. I can't judge that, because I have not played EFT, precisely because of that. Since launch, I have basically been unable to do much else than playing this game. It's not often this happens with a multi player game, for me. The only multiplayer game that possibly came close to that level of addiction was Overwatch when it launched. About the time requirement: yes progression can take long, if you do it at the same time everyone else does, and don't get help online or from more experienced players. But on the flip side, there is always something to do. I'm not into sandbox games, and I would probably get bored fast without this. Plus in my book its a win to have a long story, rather than a short one. But only if its not grindy. And it somehow isn't. Btw. the developers say there will be no mandatory wipes, so you can progress in you own time if you wish to. About the world building: astonishing. About the NPC enemies: I would go as far as say groundbreaking. If I understood that right, their behavior is not scripted, but trained via reinforcement learning. And it shows. They look, behave and feel extremely natural and believable. Dare I say smart, even. And no matter how far you progress, they will always pose a significant threat, and that's not because they get stronger as you do. (They don't.) And yet at the same time it is a viable strategy to go in with absolutely no gear or upgrades.

Long story short: I like it even though it doesn't appear like my type of game. As for you: If you buy it in steam, you can always try it for two hours and return it if you don't like it.