this post was submitted on 23 Oct 2025
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Helldivers 2

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[–] GhostlyPixel@lemmy.world 14 points 1 month ago (1 children)
  • The resupply rack is not climbable anymore

Woah

[–] tiberius@lemmy.ca 4 points 1 month ago* (last edited 1 month ago) (1 children)

Huh. There was a toggle to turn that off in settings. I guess it's permanently off now.

[–] Sonotsugipaa@lemmy.dbzer0.com 2 points 1 month ago

That's just for climbing while sprinting, r*dditors say it was a problem for console players using jump packs and that the setting wouldn't help with that (idk the specifics)

[–] Sonotsugipaa@lemmy.dbzer0.com 5 points 1 month ago (1 children)
[–] tiberius@lemmy.ca 3 points 1 month ago

Epoch feels a lot better now.

[–] Wahots@pawb.social 4 points 1 month ago

Solo solo improvements, hell yeah.

[–] JustJack23@slrpnk.net 3 points 1 month ago (1 children)

Hopefully they work on performance a lot more. There is nothing fun about a game where when I drop a gas strategem I also drop to 20fps

[–] Jackhammer_Joe@lemmy.world 3 points 1 month ago (1 children)

I couldn't play today. The game froze for several seconds every other moment.

Even on the god damn ship itself! Steam file verification didn't help. Seems like I have to wait for a hotfix...

[–] n3m37h@sh.itjust.works 1 points 1 month ago (1 children)

delete the shader cache, fixed lots of issues for me

[–] Jackhammer_Joe@lemmy.world 5 points 1 month ago* (last edited 1 month ago)

Thanks for the tip.

I googled and came across a small guide how to actually do it (for everyone else that's stumbling across this post):

Start button>%appdata%>Arrowhead>Helldivers2

You want to delete the "Helldivers2" folder, and re launch the game. This will reset all settings, but fix hard locks.

Worked for me and 6 others

It is likely a shader issue, or something of the like.

Source: https://www.reddit.com/r/Helldivers/comments/1oevtgc/how_to_permamently_fix_hard_locking/

[–] GrayBackgroundMusic@lemmy.zip 1 points 1 month ago (1 children)
[–] tiberius@lemmy.ca 3 points 1 month ago (1 children)
[–] GrayBackgroundMusic@lemmy.zip 1 points 1 month ago

Math is hard.

So a gun has 2 damage types - normal and durable. An enemy has certain resistance types, normal and durable. Different ratios mean some weapons are better at hurting enemies than others? For a durable enemy, you want a high durable damage gun. For a normal enemy, you want a high normal gun. If you mix that (durable gun VS normal enemy or vice versa), it'll work, but not well.

Is that right?