I can't decide if the explanation that "our shitty game is made for premium gamers" is more or less absurd than EA charging 80 bucks for a game with most of its characters still locked would "provide players with a sense of pride and accomplishment".
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Eh. I didn’t even finish borderlands 3. won’t bother getting 4
There aren't enough monster truck owners to support his game. If he gets his wish, Gearbox is going to lose a whole lot of money
The reality is that it is a mass market game. It needs mass market adoption. Currently much of the market is locked out due to performance issues
Everyone without a 5090 should immediately refund the game and use these remarks as the justification.
They toned down the humor, which imo wasn't the problem they needed to write better jokes, and write better villains.
The entire plot feels like an extra long side mission which is basically, "Go Rescue Lilith." They have been teasing something "big" is coming and that they need to prepare for war since the pre sequel. We have gotten now two new main installments, two "tales", and a fucking spin-off since then. Yet they still keep teasing this "big" thing. I wish they'd move the narrative along already.
Once that big thing happens, they can no longer milk the anticipation
I'm so sick of bad performance from all the big engines these days. Even unity makes simple 2d games chug.
That's just the inherent cost of going with general purpose engines. They'll always perform worse than specialized tech, but modern games are so complicated that custom engines aren't really feasible anymore.
Unreal is the king of bloat. Rather than "general purpose" they strove for "all purpose" - Unreal Engine tries to do literally everything out of the box with as many bells and whistles attached as possible. The result is that Unreal Engine games require tons of optimization to run well, and even the editor itself consumes tens of gigabytes and runs like crap.
Unity is simply a mess of poor decisions and technical debt. Their devs seem to reinvent a crucial development pipeline every few years, give up halfway, then leave both options exposed and expect developers to just automatically know the pitfalls of each. Combined with horrific mismanagement and hostile revenue-seeking, Unity has lost a ton of goodwill over the past few years. It's a major fall from grace for what was once the undisputed king of Indie dev engines.
Godot is tiny, decently performant, and great for simple games, but it's very bare-bones and expects developers to implement their own systems for anything beyond basic rendering, physics, and netcode. Additionally, the core developers have a reputation for being incredibly resistant to making major changes even when a battle-tested pull request for a frequently requested feature is available. Still my personal pick though.
You need to have $500 gpu to hit 60fps with 1080p native, this is hilariously bad.
I haven't seen a $500 gpu in near a decade. Even used. If you see a $500 gpu today, I guarantee you it can't run Borderlands 4.
How tf do companies get to say this shit and still be in business?? Are there that many people who just blindly bend over and take it?? Don't people have standards anymore?
Most of their customers don't listen to them. Not hear and disregard, never listen in the first place. Have no interest in game industry gossip.
I haven't played more than about 30 minutes of a Borderlands game. But from clips I have seen of all of them over the years, they all look exactly the same. Sounds to me like it's just a poorly optimized game, as is standard for new AAA slop releases.
Only PCVR titles can even approach saying such things without looking like jerks. And even then, it’s probally counter productive.
An example, for those curious, is Microsoft Flight Simulator.
The problem is Randy.
This reminds me of the "AAAA" game thing.
There aren't that many Premium™ Gamers®, and trying to pretend that that is, like, a legitimate target demographic to pander to is just sad, folks.
(The funniest gamer influencer backlash I've seen lately was against some YouTuber who blew ~$2K on gaming desk and a chair and called it a "minimalist" setup. People at large rightfully went "are you shitting me".)
I mean minimalism is a style, not your budget
Minimalist != minimal budget
I feel like we've long reached the point where the benefit of top-of-the-line hardware just isn't worth it. IMO, Switch 2 ought to be enough to target, and any game that can't fit on that can probably stand to be scaled back.
Battlefield 6 ran like butter. What’s your excuse
When was the last time Randy Pitchford got through a day without being a prick?
Same argument Sony gave when EverQuest 2 launched with stupid high required specs. World of Warcraft launched a month later you could run on any video card from the last 5 years and the whole franchise still hasn't recovered.
Someday, the industry is going to realize that while transistors might still be getting smaller, they aren't getting cheaper for it. Which was the original formulation of Moore's Law; cost of integrated component gets cut in half every x months.
Not just games, but the whole tech industry. Even in so far as faster hardware exists--and it just plain might not in this case--people can't afford it.
It's more akin to trying to drive a semi truck with a semi truck motor but then something drops and there's a ton of friction like an unintentional tractor pull. Even the best chips on the market display subpar performance.
Ran dis Pitchfork into his mom last night.
That's the highest level argument this guy deserves.
Unfortunately it doesn't matter what any of us say...the damage is done. I saw something like 200k online on steam. Unless most of them refund the negative reviews are meaningless. Pretend it was only 200k on steam and they bought just the "shitty" $70 version. ...who knows how many bought on other platforms as well. They made a lot of money already is all I'm saying and I wish they didn't. Games junk.