this post was submitted on 14 Sep 2025
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Soulslike - Discussion, News, Memes

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This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".

Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.

Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:

[BB] This enemy is so difficult!

or

[DS1] Anyone struggling with the gargoyles?

Friends:

!liesofp@lemmy.zip

!bloodborne@lemmy.zip

!sekiro@lemmy.zip

!eldenring@lemmy.world

!shittydarksouls@lemmy.world

Should you have any questions, please do let me know.

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[–] wizardbeard@lemmy.dbzer0.com 15 points 1 week ago (3 children)

There's some technicalities to what they've filed, it's not just any summoning.

Basically when you summon and it ends up where an enemy is it launches a player controlled battle, and when it doesn't it will wander around with you and autobattle enemies. Pretty much how you can let Pokemon out in the Legends games. It's specifically that specific combination/configuration of functionality they patented, not just any summoning.

But it's still absolute bullshit that should have been denied by any employee of the patent offive with two brain cells to rub together. There's other existing work and generally, historically, the patent office hasn't allowed patenting of such generic game mechanics.

You should not be able to patent any gameplay mechanics at all. We wouldn't have meteoidvanias, roguelikes and souls-likes if every developer would lock down what other games are allowed to implement. I just hope patents are not recognized worldwide and other countries can just not gaf and continue

[–] Nikko882@lemmy.world 4 points 6 days ago

Funnily enough, I think the wording of the patent (as far as I've seen it) causes Darkest Dungeon to be in violation of it. You play as a character (the inheritor of the estate), then you summon another character (the party) who go wandering around until they meet an enemy, whereupon the game transitions to a battle screen that the player controls. I think we can all agree that DD is nothing like Pokémon, though, and should never be impacted by Pokémons attempt at monopolizing their genre.

[–] CubitOom@infosec.pub 17 points 1 week ago (1 children)

when you summon and it ends up where an enemy is it launches a player controlled battle, and when it doesn't it will wander around with you and autobattle enemies.

Oh so you mean the exact summoning mechanics of Elden Ring spirt ashes. Thanks for the clarification.

[–] wizardbeard@lemmy.dbzer0.com 5 points 1 week ago* (last edited 1 week ago) (2 children)

I mean, it's been a while, but you don't ever directly control the spirit right?

It attacks things on its own, you never directly control it regardless of if it's summoned on top of the enemy. That's a specific part of the mechanics they patented, direct player control of the summon in that situation, and likely part of Nintendo's dumbass legal argument.

[–] TrousersMcPants@lemmy.world 5 points 1 week ago (1 children)

They actually in the same patent specified when the summon fights on its own without your control

[–] AEsheron@lemmy.world 3 points 6 days ago

The patent very specifically describes how the game transitions from an exploration game mode to a battle game mode, complete with describing how that the UI changes between the two. And that the player then has the choice to either do traditional turn based combat where you control the sub character, or you can allow it to auto battle. Either way, no resemblance. It's still shitty that the patent office lets this bullshit through, but it's a very far cry from "summoning" that many headlines have made it out to be.

[–] CubitOom@infosec.pub 4 points 1 week ago* (last edited 1 week ago)

You don't control the spirit, but you control the battle. You can summon the mimic tear while using a specific equip loadout to control what movesets the mimic tear uses as your summon. Once I only gave him warming stones so all he did was throw those down.

[–] sad_detective_man@sopuli.xyz 14 points 1 week ago* (last edited 1 week ago)

Nintendo is tripping if they think they can take my invasions away from me.

I can't invade (bwuhhh) solo players

[–] MissingInteger@lemmy.zip 6 points 1 week ago

I choose you Tiche!