this post was submitted on 27 Aug 2025
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Selfhosted

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A place to share alternatives to popular online services that can be self-hosted without giving up privacy or locking you into a service you don't control.

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[–] Zeoic@lemmy.world 12 points 4 days ago (1 children)

The timing! I just finished 5 hours of playing on my self hosted server with a friend of mine lol On ubuntu, I just needed java installed, download the git repo, then ran the run sh file. That was it. In the client you edit the config file to swap the public server address with your server's ip and when you launch next, it will connect to yours.

[–] ryannathans@aussie.zone 6 points 4 days ago

Pretty much this, make sure it's Java 11 though

[–] Sickday@kbin.earth 8 points 4 days ago (2 children)

Sure. I wrote the docker-compose file in the repository. Unless something major has changed, it should be pretty straightforward to just clone the repo and then run

$ docker compose up
[–] ryannathans@aussie.zone 2 points 3 days ago

IIRC there is a MR to improve it, I just haven't had the time to finish testing and reviewing it

[–] Cyanogenmon@lemmy.world 1 points 3 days ago

If anybody uses this in prod from a git repo, might want to place your database creds in an .env file adjacent to your compose file then gitignore the .env.

Referenced like so:

.env contents

MYSQL_ROOT_PASSWORD=MyExamplePassword

MYSQL_ROOT_USER=MyExampleUser

docker-compose.yml contents:

MYSQL_ROOT_PASSWORD: ${MYSQL_ROOT_PASSWORD}

MYSQL_ROOT_USER: ${MYSQL_ROOT_USER}

Don't commit secrets to git!

Damn mobile formatting.

[–] AgaveInMyAss@lemmy.world 14 points 4 days ago (1 children)

No but I definitely want to now that I know this exists

[–] ryannathans@aussie.zone 1 points 4 days ago

Would recommend playing on the live multiplayer server rather than self hosting

[–] ryannathans@aussie.zone 5 points 4 days ago (1 children)

What issues are you running into?

[–] humanoidchaos@lemmy.cif.su 1 points 3 days ago* (last edited 3 days ago) (1 children)

I'm having a lot of issues, but I don't really know what I'm doing either.

Right now, when I try to run it on my machine, I get this error saying that I can't connect to google then asking if I'm offline. I haven't had this error before when I tried getting it to work, but it's where I am now.

Ultimately, I'd like to reach a point where I can host it on my own machine with a VPN and port forwarding so other people can connect from the outside.

[–] ryannathans@aussie.zone 2 points 3 days ago (1 children)

That is a regular connection check we implemented to pause the server if the server goes offline. That's likely a warning and not an error, and you can disable it in the worldprops for the server

[–] humanoidchaos@lemmy.cif.su 1 points 3 days ago (1 children)

Thanks. It could be nothing, but I'm also thinking it might be an issue on my end from improperly changing configurations while trying to get self hosting to work.

I just don't know enough so I'm going to keep fiddling with it. I'll keep your advice in mind and not focus too much on the warning while figuring this out.

[–] ryannathans@aussie.zone 1 points 3 days ago (1 children)

If you're getting that message it's running, try logging in with the client

[–] humanoidchaos@lemmy.cif.su 1 points 2 days ago* (last edited 2 days ago) (1 children)

Thanks. I'm probably doing something wrong here.

When I try to connect while self-hosting, I get stuck at "Connecting to update server" when Runescape is loading in the client window.

In ~/.local/share/2009scape/config.json, I have:

{
  "ip_management": "[VPN INTERNAL IP]",
  "ip_address": "[VPN INTERNAL IP]",
  "world": 1,
  "server_port": [VPN FORWARDED PORT],
  "wl_port": 43595,
  "js5_port": 43595,
  "ui_scale": 1,
  "fps": 0
}

I've made sure the changes persist by either setting the file to read-only, or just avoiding changing the server setting at the game client launcher.

The only change I've made for the server was changing 2009scape-master/docker-compose.yml. I put the VPN port to the left side and left everything else the same.

version: '3.3'
services:
  app:
    build: .
    container_name: "2009scape_app"
    depends_on:
      - database
    restart: unless-stopped
    volumes:
      - "2009scape_app:/app"
    ports:
      - "[VPN FORWARDED PORT]:43595"

Sorry if I come across as a novice. I'm still learning and any help is always appreciated.

[–] ryannathans@aussie.zone 1 points 1 day ago (1 children)

Update your repo and try the new docker files

[–] humanoidchaos@lemmy.cif.su 1 points 17 hours ago (1 children)

Thanks. Now I'm getting validating 2009scape-master/docker-compose.yml: services.healthcheck additional properties 'timeout', 'interval', 'retries', 'test', 'start_period' not allowed when I run docker-compose up.

I'm using the repository at https://gitlab.com/2009scape/2009scape

[–] ryannathans@aussie.zone 1 points 14 hours ago (1 children)

Ah man that was just tested. I'll put that on my todo list.

In its simplest form, without containers, are you able to run the server and connect to localhost using the official launcher? (There's a setting to swap from stable server to local server)

[–] humanoidchaos@lemmy.cif.su 1 points 12 hours ago* (last edited 12 hours ago) (1 children)

I was able to run the server properly after building it with ./build -g. I can connect if I select the local server and therefore have localhost for ip address and ip management in the config.

If possible, I'd like to find out where I can put my VPN's internal IP address (assuming that's what I need) so I could have the server listen on that interface and let people connect to my server from the outside.

Thanks again for all your help and your contributions to this project.

[–] ryannathans@aussie.zone 1 points 5 hours ago

You shouldn't need to put your VPN IP anywhere in the server, by default I'm pretty sure it listens on all interfaces. Just the client config I imagine is sufficient