Toy Story 2 for PS1, it hasn't aged at all, and it looks better than the praised MGS (silly comparison, and graphic style helps the Disney game, but I have never seen praises to that title regarding that field, also I played Toy Story as a kid and MGS as a grown up, that's why I brought this) change my mind.
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Zack McKracken
Star Control II & Secret of Mana
They both set my expectations for how much fun a game can be.
Secret of Mana as a template for what kind of world I want to live in (minus the monsters and whatnot)
and Star Control II as a template for how to write a fun adventure.
If we don't have to have played it - the Zelda Cdi games, for obvious reasons. My most recent subscribtion is an active YTP channel.
Most influential... it might be Castle Adventure on MSDOS or something like Alleyway on the Gameboy simply because they were the first games I remember playing. Or an old Mac program like Factory or Maelstrom or Power Pete with which I wiled away many hours. Quake III Arena and Unreal Tournament was the first time I messed around with modding and that computer literacy and problem solving certainly had an impact.
I didn't go into any computer-related fields, I just really like video games and they've been both a solo hobby and social catalyst for my entire conscious life. Maybe Super Smash Bros Melee or Star Wars Battlefront 2 or Halo because the early 2000s cemented some of my longest friendships and those were at the forefront.
Falling sand is why I like/crave physics interactions in games
Did you read the books? They're not bad.
Clash Roayle, wasted too much life time with it.
(was very popular back then)