Awesome list of content!
Have you come across any good blog style guides or references? I love a good video tutorial but going through the rust book has me wishing there were better documentation for some game dev concepts ๐
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Awesome list of content!
Have you come across any good blog style guides or references? I love a good video tutorial but going through the rust book has me wishing there were better documentation for some game dev concepts ๐
I love video games, but I told my cousin not to go into that field because of how terribly game developers are treated/paid, and that if your plan is to make an indie hit like balatro or Minecraft, you probably would have better luck playing the lottery. But I'm not really in that industry, I've just read a lot of articles. If anyone is actually in that line of work, would you say my warning was accurate?
I have a friend who has worked for 3 companies over 6 years. She has never once released a game as they were all cancelled before release. She found out she lost her job at one company after reading an interview about a bunch of studios being shut down. One of them was the place she worked. Even her boss apparently didn't know.
The studio she works at now initially hired her for completely remote work, but they've since changed their minds and now she has to drive over 100km to work every day. She was going to quit but she's sticking with it for now in the hopes of finishing at least one game.
I work in the industry. You're pretty much right. I wouldn't recommend people to get into the field unless you're SUPER into making games and are okay with working way harder than others. That said, other tech jobs are also suffering right now, layoffs are way more common than they used to be throughout the entire field feels very competitive.
Is rust full compatible with godot?
not fully compatible with Godot in the same way that GDScript, C#, or C++ are, but it can be used with Godot
I really like the yt channel of the people who delevoped Backpack Battles. They have a whole 2 year catalogue on godot.
Want to give a shoutout to the tutorial that got me into game dev: ChiliTomatoNoodle - C++ 3D DirectX Programming, A very long tutorial but it really goes deep into the basics of graphics api's and win32, Even though i now use vulkan and wayland the underlying concepts that are explained in the tutorial are still the same.
do you think my list is enough?