Rust requires a mindset shift
That's easier said than done. I find that there's no clear vision of what "idiomatic" Rust is. With functional programming, it feels like there's a strong theoretical basis of how to structure and write code: pure functions everywhere, anything unpure (file access, network access, input conversion, parsing, etc.) goes into a monad. TBF, the only functional code I write is in JS or nix and nix-lang is... not really made for programming, nor is there any clear idea of what "good" nix code looks like.
Rust however... are Arc, Box, Rc, async, etc. fine? match or if/else? How should errors be handled? Are macros OK? Yes, the clippy linter exists, but it can't/won't answer those questions for you. Also the fact that there is no inheritance leads to some awkward solutions when there is stuff that is hierarchical or shares attributes (Person -> Employee -> Boss -> ... | Animal -> Mammal-Reptile-Insect --> Dog-Snake-Grasshopper). I haven't found good examples of solutions or guidance on these things.
My rust code still feel kludgy, yet safe after a year of using it.