this post was submitted on 13 Apr 2025
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[–] PolandIsAStateOfMind@lemmy.ml 3 points 1 week ago (1 children)

I hate minigames, the only one i tolerated was Gwent in Witcher 3.

[–] Moobythegoldensock@lemm.ee 2 points 1 week ago

Same. I’m playing GTA San Andreas on mobile (through Netflix if you interested) and while the game holds up, all the minigames suck ass. I’m likely not going to complete a single one. Maybe I’ll cave and do burglaries for infinite sprint, but probably not.

[–] dQw4w9WgXcQ@lemm.ee 3 points 1 week ago

The tile placement game in Satisfactory is worth a mention. I never fully understood the points system, so I never really rode the game to decent scores, but it was a fun break from the vast size of the rest of the game.

[–] Zahille7@lemmy.world 3 points 1 week ago

Burger Flipper in Selaco.

You need to find a datapad with the game on it, and it's just a stupid auto-clicker, but damn if it doesn't scratch that itch in the monkey brain for "number go up."

Plus, Selaco, the base game, is really damn fun.

[–] BmeBenji@lemm.ee 3 points 1 week ago

Any love for DOOM 3’s Super Turbo Turkey Puncher 3? It was so dumb but I will admit to loving the way you interact with computers and terminals in DOOM 3

[–] pH3ra@lemmy.ml 3 points 1 week ago

Pretty much every minigame in Majora's Mask is making you forget the world is ending

[–] Revan343@lemmy.ca 2 points 1 week ago

Ratchet and Clank: Up Your Arsenal had a side scrolling Captain Quark game that was quite good

[–] zod000@lemmy.ml 2 points 1 week ago

I thought of another one. There is a minigame in Xenoblade Chronicles 2 called Tiger! Tiger that is great. it is basically an arcade game where getting certain scores gives you credits that can be redeemed for upgrades for some characters. The minigame is randomized and has three different difficulty tiers and is overall really well done.

[–] BmeBenji@lemm.ee 2 points 1 week ago

I loved the Showtime crashes in Burnout Paradise. I know most people would say that it was a sorry excuse for a replacement to the Crash mode that came before in the previous Burnout games, but I never played any other than Paradise so I can’t compare

[–] zod000@lemmy.ml 2 points 1 week ago

Not sure if it will count, but the Ancient Cave in Lufia 2 (SNES) was a game in and of itself. It was basically a roguelike dungeon. 100 random floors, it reverts you to level 1 and there were rare special items you could sometimes find in runs that could be brought back in. Beating the Ancient Cave is much, much harder and more rewarding than beating the game itself (storyline aside).

[–] demunted@lemmy.ml 2 points 1 week ago* (last edited 1 week ago)

Treedude in superhot

And... Umm

Mario party

[–] zeropublix@lemmy.ml 2 points 1 week ago (1 children)

Didn’t rocket league originate from a minigame ?

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[–] Lemisset@lemmy.world 2 points 1 week ago

The hunting game in Oregon Trail.

[–] loomy@lemy.lol 1 points 1 week ago (1 children)
[–] Nexy@lemmy.sdf.org 3 points 1 week ago
[–] m532@lemmygrad.ml 1 points 1 week ago

The cornfield photo minigame in mario party ds

[–] AceFuzzLord@lemm.ee 1 points 1 week ago

Don't know if it would count since it's used in a couple levels, I think, but PVZ Reflourished, Caliginous Carnival. The levels where you essentially have to pay attention to the zombies beneath the hats and guess which is the weaker one in order to make the spawns easier to deal with. Rinse and repeat multiple rounds until you win. Would absolutely love to see that done more.

Also, along the lines of PVZ, iZombie is definitely up there for my favorite minigame in the series and in general. It absolutely sucks both versions of PVZ2 killed it (unless I'm wrong and the Chinese version still has the old PVP mode, but even then wasn't nearly as fun as the original minigame, nor anywhere near as balanced when half the time you'd find other players had level 4/5 plants that instantly destroy everything in 0.001 nanoseconds).

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