this post was submitted on 27 Mar 2025
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Thoughts?

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[–] anton@lemmy.blahaj.zone 9 points 1 week ago (3 children)

Because of the speed of sound, that only works if you only hit one place. Otherwise it would only be in sync at one place in the target area.

Also 124 bombs per minute can get expensive quickly, as they need to be separately fired precision amutions and not just dumb shells.

[–] Warl0k3@lemmy.world 3 points 1 week ago* (last edited 1 week ago) (1 children)

Some kind of sequenced submunition may be the solution here. Cheap, plentiful, easily deployed and with a clever controller, you could set up each successive cluster to detonate as the blast wave from the initial explosion reaches them, thus removing the synching issue. Varying the type of bomblet across several different drops would allow you to get distinct notes, too.

Upside, best industrial metal track ever recorded. Downside, warcrime.

[–] anton@lemmy.blahaj.zone 1 points 1 week ago

you could set up each successive cluster to detonate as the blast wave from the initial explosion reaches them, thus removing the synching issue

only for listeners in one straight line

[–] Valmond@lemmy.world 2 points 1 week ago

The better the music, the closer you are to the impact site, interesting!

(It won't really work ofc)

[–] yarr@feddit.nl 2 points 1 week ago

Don't forget, you can have cluster munitions programmed to release at the desired BPM, thereby saving complexity on your payload