this post was submitted on 23 Mar 2025
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I genuinely can't believe Half Life Alyx is five years old.

No other video game has felt the way Alyx felt. No one else has taken such a bold swing in what a video game can be. It's burned into my mind as my Half Life game, the one that came out at just the right time for me.

It was also my "pandemic" game. While everyone else was playing Animal Crossing or Doom Eternal, I was playing and replaying Half Life Alyx.

It definitely feels like it's somewhat doomed to be less remembered in the popular consciousness than most big games that come out, and indeed the rest of the games in the Half Life lineage. Cries of "Half Life 3 when?" still abound in spite of the very clear effort Alyx made to move the story forward. But to me it feels like a game that still hasn't been topped in the five years since it came out, not by a long shot.

Half Life Alyx received a Game of the Year win from GameSpot, and nominations from a few other publications. When it came to events like The Game Awards with a dedicated "Best VR Game" category, it won handily.

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[–] baggins@lemmy.ca 94 points 1 week ago (3 children)

The reason it's forgotten because most people aren't able to play it. If valve really did put important story in a game that they knew most gamers would never be able to play that's kind of shitty

[–] TachyonTele@lemm.ee 37 points 1 week ago (3 children)

The idea was people would buy the game and play it.

[–] gonzo-rand19@moist.catsweat.com 38 points 1 week ago (10 children)

The idea of sinking $500 into a headset and then another $80 for one game is pretty crazy. Not like Valve doesn't have the ownership numbers from the hardware survey. It was never going to sell like HL2.

[–] Asetru@feddit.org 18 points 1 week ago (15 children)

Do you know about gaming consoles? 3D accelerator cards? Graphics cards? Or... CD ROM drives?

People have been buying hardware to play a certain game for literal decades. The games are called "system sellers". Games so good they sell hardware. It's usually even the opposite: if your hardware doesn't have such a game, it doesn't sell (atari Jaguar anyone?).

[–] Stovetop@lemmy.world 13 points 1 week ago

VR has the extra element of needing a suitable living space to play in, though. Other games I can do at my desk or in my tiny, cramped living room, but I have nowhere I can easily set up for VR that would allow for significant range of motion.

I own a VR headset, but I only really use it for games that allow you to be stationary and just use the headset as an immersive monitor with a standard controller. As one would expect, it doesn't get much use, because not many VR games are made to play that way!

[–] pory@lemmy.world 13 points 1 week ago

$1000 and your gaming PC for Alyx is way beyond buying a PS4 for Bloodborne, and even doing that is a bridge too far for me.

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[–] CosmoNova@lemmy.world 13 points 1 week ago (1 children)

I mean it‘s 5 years old now and what has Valve released for VR since? A single game isn‘t gonna make a hardware and they know that. It was a failure in the end of the day.

[–] gamermanh@lemmy.dbzer0.com 5 points 1 week ago (2 children)

5 years old now and what has Valve released for VR since?

You know Valve has released a whopping 3 things total in that timespan (didn't include deadlock cuz I'm not sure that's officially released yet), right? A free steam deck teaser, the card game they've been working on for a while, and the CSGO 2 update

Valve works slow, my guy

A single game isn‘t gonna make a hardware

Good thing there are a shit ton of other games, then

It was a failure in the end of the day

No it wasn't, you high? They sold out of Indexes around the games launch. Would have sold more if not for COVID, too

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[–] UnbrokenTaco@lemm.ee 5 points 1 week ago (3 children)

Plenty of people do that to play a single game.

Given how different it is to other, normal 3d games, I don't think the comparison is fair. Additionally there are a lot of other, really great games in VR too.

Regardless, I don't think the problem is financial anymore. Rather that VR requires a sort of "commitment to inconvenience" where you feel cut off from the outside world (among other things) that I don't think a lot of people are comfortable with.

[–] gonzo-rand19@moist.catsweat.com 13 points 1 week ago (1 children)

Are "plenty of people" enough to make a game commercially viable? And not in an indie way.

I zone out, completely cut off from others, while playing games all the time. What I don't want to do is fork over more cash for things that will collect dust (like a headset for a single game).

Given how different it is to other, normal 3D games, I think it's a bit much to stake your franchise on something most people will never have. It's obvious Valve knew that, they're not idiots and have put out good hardware that didn't see mass adoption in the past (Steam Controller, Steam Link, etc.); it's clear they wanted to try out something new even if it wasn't a huge blockbuster. They have lots of revenue from other sources to fall back on.

They probably hoped that some people would take a chance and get the hardware to play the game, and some people did. But to expect that most would do that? Lol. They're not that dumb.

"The idea" was to do something no one had done before with a beloved franchise. Not to sell headsets.

[–] ampersandrew@lemmy.world 5 points 1 week ago

I don't think they particularly cared if you bought their headset, but they had the premium offering if you were interested. I think they wanted Alyx to be the Mario 64 of VR.

[–] Quazatron@lemmy.world 9 points 1 week ago (1 children)

It's both financial (huge investment for a single game) and not. Playing with a thing strapped to your face does not sound fun. Especially with glasses. Or in the summertime. Plus I'm a Linux gamer, so I'd probably run into a lot of issues before I could run it.

[–] antithetical@lemmy.deedium.nl 6 points 1 week ago* (last edited 1 week ago) (1 children)

I also run on Linux exclusively and I could play Half-Life Alex almost flawlessy on the Steam Index. And other VR games as well, including Beatsaber, Gorn, Walkabout Golf and many others. I'm really grateful to Valve and their Proton.

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[–] Blue_Morpho@lemmy.world 6 points 1 week ago (2 children)

Its $500 today but at the time it was $1500 and required cable and beacons.

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[–] AdrianTheFrog@lemmy.world 4 points 1 week ago (1 children)

The game starts at 60 USD and goes down to 30 pretty often. If you have VR already, it's not very expensive.

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[–] baggins@lemmy.ca 25 points 1 week ago* (last edited 1 week ago) (2 children)

Valve's 'official' VR hardware costs ~$1500. Ain't no way 😆

[–] FeelzGoodMan420@eviltoast.org 13 points 1 week ago (1 children)

Huh? It's $1K, not $1.5K. still expensive though for outdated as shit hardware.

[–] baggins@lemmy.ca 5 points 1 week ago* (last edited 1 week ago) (3 children)

With the little box doohickeys it's currently $1300 CAD. Add on tax and shipping. I believe it used to be more.

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[–] tauren@lemm.ee 11 points 1 week ago (1 children)

But it's not required, there are much cheaper options, especially today with used quest 2 devices.

[–] Kolanaki@pawb.social 12 points 1 week ago* (last edited 1 week ago) (5 children)

The "other reasons" people aren't buying affordable VR setups is because they don't trust Meta or their privacy policies. If the new Valve headset was $300-500 it would go a long way. But $1200 isn't it.

[–] piecat@lemmy.world 11 points 1 week ago

That is why those other VR sets are so cheap.

With valve, you're paying for the hardware. With Meta, you're the product

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[–] False@lemmy.world 7 points 1 week ago (1 children)

Plenty of people aren't interested in vr for different reasons.

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[–] AbsoluteChicagoDog@lemm.ee 9 points 1 week ago (3 children)

It's the only good way to do VR. Otherwise it's just a gimmick.

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[–] bdonvr@thelemmy.club 34 points 1 week ago

Incredible game. If you ever get the chance I 10000% recommend playing it.

[–] UnbrokenTaco@lemm.ee 34 points 1 week ago

It is such a beautiful game. One of my top gaming experiences.

The environments, the pacing, the story telling, the interactivity - just excellent.

If you are interested in playing it and you don't have a PC with a 1060 or better; or can't afford PSVR2 or Quest 3s, then consider giving it a go at a VR game cafe.

[–] gonzo-rand19@moist.catsweat.com 25 points 1 week ago (4 children)

Five years and I still don't have a VR headset lol. These things are enthusiast tech and I am not that enthusiastic about having one.

Half-Life Alyx wasn't called Half-Life 3 because it came out on a platform most people don't have/can't afford. It's essentially a really cool spin-off that I will never play.

Cool that you liked it though, love that for you.

[–] chronicledmonocle@lemmy.world 8 points 1 week ago (2 children)

Spoilers, but the ending of the game greatly affects the Half Life story. It's not just a spin off.

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[–] Damage@feddit.it 15 points 1 week ago (2 children)

What's the status of VR games on Linux? With headsets that don't require weird accounts (Meta)

[–] antithetical@lemmy.deedium.nl 8 points 1 week ago

As I mentioned in another comment it plays quite well. At least with the Steam Index that I use. Most games seem to work out of the box. One thing that isn't currently implemented is BT communication with the lighthouses which is a bit annoying but there are other apps and tools to workaround that.

[–] chronicledmonocle@lemmy.world 6 points 1 week ago (2 children)

If you have a Quest headset, ALVR allows you to stream SteamVR to it.

I believe the Valve Index allows for Linux usage, but I've never owned one.

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[–] Wilmo@lemmy.world 15 points 1 week ago (2 children)

I was really hoping for a PSVR2 port of Alyx, and the timing with a lot of PS games coming to Steam had my theorizing that was a compromise they made with Valve to make it happen but I think that was just wishful thinking now.

[–] tacofox@lemm.ee 6 points 1 week ago (1 children)

Whoa. A bit off from your point but I was going to say if you could use the psvr2 on pc it would have sold a lot better. Turns out Sony seemingly shadow dropped a pc adapter and now you can!

Honestly if that was a launch feature I would have probably bought one since ps5 doesn’t really have a compelling library for it to be worth it alone. Now I’m too broke to justify it :(

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[–] PieMePlenty@lemmy.world 9 points 1 week ago* (last edited 1 week ago)

It wasn't "my" Half Life but it was a damn good one. It felt true to the series and that brought a tear to my eye. The writing, the environments, the soundtrack all felt very Half Life without compromise. I didn't like that it was a VR title but I understood why they went that route. In 2D, it would probably lack in depth (in more ways than one).

I borrowed a VR set from a friend to play it and bought the game at 60% off, which it frequently drops to. I'd urge anyone who has a VR capable PC to try and play it some way but VR is always going to restrict access to this. I'll probably play through it in 2d Mode (via mod) some day in the future to try and relive it. And if non-VR is the only way you get to experience it, at minimum, use headphones... and dont go online saying it sucks after because, remember, it was made for VR.

[–] cyd@lemmy.world 9 points 1 week ago

"But... the future refused to change" -- game over screen, Chrono Trigger

[–] CatLikeLemming@lemmy.blahaj.zone 8 points 1 week ago (1 children)

Somewhat hot take... I'd argue Boneworks (not Bonelab) was "better", at least if you're used to VR and if you judge by freedom and replay value. Don't get me wrong, playing through Half Life Alyx was fun and engaging, but to me it had little to no replay value, since for all it did great in visuals, audio, accessibility, and especially story, it failed dramatically in physics. Since I played Alyx right after Boneworks, I kept trying to pick stuff up which I ended up not being able to for larger objects, and the first time I tried to knock a Combine over the head with a pipe I was so sorely disappointed. Alyx has absolutely everything Boneworks is missing, yet that physics core is what kept me coming back to the latter. It really clicked for me when I noticed how many things in Boneworks one can solve in alternate ways by "abusing" physics. Climbing is a learned skill and combat can be as much shooting as it can be using knives, fists, shoving someone off a ledge, or grabbing an enemy and throwing it at others. It's what truly made me realize how much potential VR had, being able to interact with a full physics simulation, where even your own body is a physics object, with your physical hands is amazing.

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[–] Coskii@lemmy.blahaj.zone 6 points 1 week ago

I should probably go finish it.

[–] daniskarma@lemmy.dbzer0.com 5 points 1 week ago (7 children)

I would lo to be able to justify buying a 1500€ vr set. But using it for one or two games does not make the threshold for me.

I hope they make more really good games so it become justifiable.

[–] CannedCairn@lemmy.world 9 points 1 week ago

I use the 300 dollar quest 2 and stream it?

[–] WolfLink@sh.itjust.works 8 points 1 week ago (3 children)

Here’s a list of VR games I’d 1000% recommend:

  • Half Life: Alyx
  • I Expect you to Die (James Bond themed virtual escape rooms - 3 games in the series so far, all of them are good)
  • Super Hot (slo-motion first person combat puzzle game)
  • Beat Saber (a unique rhythm game)
  • Pavlov (CS:GO but in VR with extensive modding support)

There are other good ones out there but that’s the list that justifies the headset to me.

Also there are some good VR ports of non-VR games out there such as Myst and The Talos Principle. Also there are some good Minecraft mods that add VR support (Java edition of course). Stay away from the Skyrim port though.

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[–] MolecularCactus1324@lemmy.world 5 points 1 week ago (6 children)

I played it last year. It was certainly interesting, though it showed me the challenges of VR games. Before, I always hated the idea of using the teleport feature because it seems cheesy. However, after several tries without it, I can say it’s necessary. You end up feeling very nauseous otherwise. But, as a player you’re just way less capable than non-VR games. You can’t move around as easily and so you can’t take on as many enemies or maneuver as easily around the map. In most encounters with enemies, you can only fight a max of maybe 3, before you start to feel overwhelmed. Even 1 is usually enough to feel stressed and when those saw drones fly at you, you’ll panic and possibly yank a cable or get disoriented and bump into something in the real world. Crouching behind cover and shooting is pretty cool though — possibly the most immersive part.

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