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Now if only they could more clearly communicate when games are playable offline.

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[-] EmperorHenry@discuss.tchncs.de 2 points 2 days ago

god damn right!

[-] hal_5700X@sh.itjust.works 1 points 2 days ago
[-] Maxxie@lemmy.blahaj.zone -1 points 1 day ago

I imagine the alternative way to combat kernel-level cheats would be asking player for all his game state data, validating it on a server?

Wouldn't work on peer-to-peer and you'd have to do a bunch of unnecessary compute(recalculating every tick if player-generated data is possible according to game rules) but its the only way I can think of.

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this post was submitted on 30 Oct 2024
1395 points (98.4% liked)

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