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submitted 3 months ago* (last edited 3 months ago) by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] Yamayo@lemmy.world 9 points 3 months ago

A lot of indie companies would still be around if it wasn't for this clear cut collusion

Can you tell me how has Valve affected the indie industry? In a bad way of course. Most of my steam games are indie games that I assure you I have bought thanks to Steam's shop visibility, review system, forums, easy refunds, cloud saves, and basically all the ease of use it gives. They don't buy small teams and extinguish or terminate them, they don't artificially inflate prices, they don't install rootkits in your computer...

How is the indie games industry worse because of Valve?

[-] MudMan@fedia.io -1 points 3 months ago

I was once in the room while a Valve rep told a bunch of indie developers to spend their own money localizing for the Chinese market or risk not getting store placement.

Valve is a big, big corpo and their MO is to make other people work for them. The software they do make is amazing, but please stop thinking they're a charity, they are extremely not.

[-] Grimy@lemmy.world -5 points 3 months ago

The margins are thin in indie development, especially when they are usually offered at bargain prices. I'm going with the assumption that if these platforms had been regulated years ago, a good number of indie developers that shut their doors would have survived with the extra profit. It doesn't seem like a wild assumption to make.

[-] Yamayo@lemmy.world 10 points 3 months ago* (last edited 3 months ago)

Steam doesn't tell developers or publishers how much their games are worth. They only provide the tools for them to sell them, and they obliviously get a cut from it, but only if you sell. They don't ask for money in advance, they don't ask for any contract.

Valve is a store front, not a publisher. I'm thinking you are just confused about how they operate.

this post was submitted on 14 Jul 2024
531 points (97.3% liked)

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