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As far as I can tell, it's creating container VMs that have Steam installed inside separately.
It looks they are just containers. No hardware or kernel emulation needed.
That doesn't necessarily seem to be the case:
I'm not sure what you are referring to but in the chart
Mesa
andKernel
layers are shared between the running applications and Wolf in a single host, no VMs involved. One of the main reasons behind the project was to allow exactly this so that you wouldn't incur in the big penalty hit that incurs in GPU splittingAh okay, thank you heaps for clarifying :) That's awesome that you've been able to limit the overhead like that, I'm excited to test it out!
No worries! Let me know how it goes, any feedback is highly appreciated!
still steam prevents you from running more than one game at once from one account. can't start vampire survivors on the deck and play manor lords on the other pc using the same account. family sharing and using multiple accounts should work, though 🤔
I believe this is akin to an open-source version of Stadia or Geforce now. Essentially, you have a powerful server that can be used by multiple users to play their own games. So, along with a couple of friends, you could purchase a powerful server, and then connect to it with a weak home computer.
Well said! That's exactly the idea!
Yeah, I think that's the general idea. They are seperate instances of Steam that could be signed into different accounts. So yeah, if you're doing multiplayer of one game, each account would need to own it. That would be the exact same limitation at a LAN party anyway. This just lets you host said LAN party on a single beefy box, and use thin clients for each gamer, like an RPi4, a tablet or even an Apple/Android TV.