37
What Is The Future of Handhelds?
(retrododo.com)
Vintage gaming community.
Rules:
If you see these please report them.
it could compute in 64 bits (which most games, especially from that time, did not need nor used)
It had a 32 bit memory interface. Games need a lot of memory throughput so that was a limitation.
It was technically 64 bit, but only in ways that didn't matter