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submitted 6 months ago by simple@lemm.ee to c/games@lemmy.world
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[-] JigglySackles@lemmy.world 8 points 6 months ago

Yeah, the exposition was part of what made DE weaker to me. Too much plot lead to losing the plot. The gameplay was fun enough overall, and I enjoyed a lot of the changes. But it was also too fuckin much keyboard ballet and pattern recognition for my tastes. If I want to kill something in a way that's not the prescribed way, I want to be able to do that. But it became a formula and that's not a playstyle I like because it bores me. It becomes math homework. Couple that formulaic approach with the fuckin massive swarms of unrelenting enemies and you end up having to fight like a robot. I preferred the 2016 mantra of fight like hell.

this post was submitted on 11 Jun 2024
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