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this post was submitted on 10 Jun 2024
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Worldbuilding
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I'm gonna say for the the most important aspect is the building part in "worldbuilding".
Good worldbuilding is not simply a matter of stacking buzzwords like "culture", "politics" or "rites of passage" on top of each other and calling it a day. Different aspects of the mechanics and the life of a world have to be joined by tendrils, scaffolding, whatever you want to call them, that connects them, holds them together and gives them a distinct or at least a definite shape. Even if that shape is more or less "Medieval Europe retrofantasy pastiche 14772396293".
Things like the "mundane focus" (that @BroBot9000@lemmy.world mentions) , the in-universe anecdotary or documentary, or the bystander portrayal of the heroes and antagonists's activities, help a lot with that.