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Back when AAA game developing was a fun process
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That's how I do it. The quests are a step above typical MMO fetch quests, but still aren't terribly deep or consequential as every player is the chosen one and nobody can wipe their own butt without the protagonist being there. It's adequate but not super compelling. Every dialog has two sentences, three response options, and each of those results is a two sentence response. Seeing some of the places reimagined is cool but also a little odd sometimes, like Vivec city.
My understanding is that the "re-imagining" is due to the timeline.
Vivec City in ESO is 700+ years before Vivec City in Morrowind, for example.
Yeah, they're in the process of building it, just feels odd to be able to run across it on a single bar of stamina. The scale feels off, I guess.