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submitted 4 months ago by simple@lemm.ee to c/games@lemmy.world

We are so back

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[-] Kolanaki@yiffit.net 32 points 4 months ago* (last edited 4 months ago)

Once it started showing off the shield, it stopped looking like Doom and started looking like a first-person Rygar game.

I liked the gun that crushes up and shoots skulls tho. That's metal as fuck. But God damn do I wish they would truly go back to the roots of Doom with the labrynthine map design instead of the linear arenas.

[-] the_doktor@lemmy.zip 19 points 4 months ago

And no monster piñatas. And no trap rooms. And no pointless upgrades. And no nausea-inducing jumping puzzles.

Classic doom, pretty graphics, crazy weapons, new monsters, and steal music from 90s hard rock and heavy metal again.

[-] Viper_NZ@lemmy.nz 11 points 4 months ago

You’d probably like Prodeus, it’s certainly scratched that itch for me.

[-] Kolanaki@yiffit.net 9 points 4 months ago

And no nausea-inducing jumping puzzles

I take it you're not a Rise of the Triad fan. 😆

[-] Zink@programming.dev 1 points 4 months ago

They’ll bury you in a lunch box!

[-] trslim@pawb.social 5 points 4 months ago

Something that I think doom 2016 and doom eternal failed spectacularly in for me is enemy counts. I wanna open a closet and be greeted by 40 revenants, 30 Chaingunners and 30 Barons. Gimme that Plutonia experience.

[-] Kolanaki@yiffit.net 2 points 4 months ago
[-] trslim@pawb.social 2 points 4 months ago

I have! Nuts, Nuts2 and Nuts3

this post was submitted on 09 Jun 2024
311 points (96.4% liked)

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