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submitted 6 months ago by simple@lemm.ee to c/games@lemmy.world

We are so back

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[-] Veritrax@lemmy.world 18 points 6 months ago

I'm hoping they move away from requiring specific weapons or mods to counter specific enemies. Stoked to learn more about Sentinel Prime.

[-] Brunbrun6766@lemmy.world 1 points 6 months ago

This wasn't a requirement in eternal. Using the correct damage type (not specifically one weapon) would make certain weak points break faster but if you wanted you could use anything it would just take longer. It made you think and change while playing

[-] Veritrax@lemmy.world 15 points 6 months ago

It was huge in the Ancient Gods 1 and 2. That one ghost enemy that would possess and power up others you had to hit with the microwave beam for example.

[-] magic_lobster_party@kbin.run 3 points 6 months ago

There’s the stone imps who can only be damaged with the full auto mod (or super weapons).

[-] Brunbrun6766@lemmy.world 3 points 6 months ago

You can also use micro missiles

this post was submitted on 09 Jun 2024
311 points (96.4% liked)

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