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submitted 6 months ago by Ziggurat@sh.itjust.works to c/rpg@ttrpg.network

Pretty sure it happened to everyone, you lacked time to prep tonight session, and now the first player just arrived

Bonus point if you explain how to do it when tired.

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[-] jjjalljs@ttrpg.network 3 points 6 months ago

It helps I'm playing Fate, so it doesn't require a lot of prep. My 2nd favorite system, CofD, also doesn't require a lot of prep. Dnd's math is so wonky it needs more prep.

In both of those systems stats are pretty constrained. A dude has like 5 health levels on average and you don't need to scale things to player level like that.

I usually have a couple factions in the game that are up to no good. They can always start some shit by kidnapping NPCs or advancing their plots. Maybe today's the day they dig too deep and a balrog awakens in Central Park.

[-] Ziggurat@sh.itjust.works 3 points 6 months ago

Indeed, for C/W oD you can easily have some "standard stats" in mind to build NPC quickly ? Something like 3/5/7 dices depending whether it's beginner/intermediate/master (I haven't GM-it for a while so the formula may-be different) works very well at turning a one sentence description in NPC skill

this post was submitted on 20 May 2024
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