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submitted 5 months ago by ylai@lemmy.ml to c/gaming@lemmy.ml
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[-] Hackworth@lemmy.world -5 points 5 months ago

Pathfinding was an absolute dumpster fire for a long time. Remember dreading any gameplay where you had to lead an NPC somewhere? Things take time to get better. Gotta start somewhere.

[-] helenslunch@feddit.nl 4 points 5 months ago

Then start it in experimental games. There's no reason to have garbage AI in production games in order to improve it. Make it functional, then deploy it...

this post was submitted on 17 May 2024
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