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[-] Shiggles@sh.itjust.works 21 points 7 months ago

The second image is strictly inferior though, enemies can make it to the base of the wall and are then much harder to hit/target. Ideally, you’d be able to make a six sided star fort to fit with the usual hexagonal grid, but that’s up to your dm.

[-] CerealNommer@ttrpg.network 5 points 7 months ago

Well, technically it doesn't say your connecting walls have to be straight, just 80 feet long. Not exactly sure how you're going to make them connect up into a hexagon or star out of "four turrets with square bases, each one 20 feet on a side and 30 feet tall, with one turret on each corner", but if you've got a diagram I'd love to see it. 😆

[-] acockworkorange@mander.xyz 3 points 6 months ago

Any self respecting tactician would copy a 15th century actual proven in use fortress. If you are limited to four turrets, then the drawing on top is best.

[-] CerealNommer@ttrpg.network 1 points 6 months ago

But you'd have to go outside the walls to get to the turrets. And you're in a situation where you have someone who can cast 8th level spells. I'm not sure this advice is sound. 🤨

[-] acockworkorange@mander.xyz 1 points 6 months ago

I’d argue that’s a very pedantic interpretation. A fortress spell that casts a fundamentally flawed fortress doesn’t make sense.

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this post was submitted on 21 Apr 2024
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