The game is 9 years old, and the update hasn't even been released yet. Everyone complaining in here that all mods break is just making assumptions without any knowledge of what the update is actually gonna do to your mods. High chance it actually breaks a lot, but nobody can know that at this time.
Edit: I read an article from Nexus mods and the only mod guaranteed to break is F4SE, which will probably be updated to work on the updated soon after release, maybe the Mod Team can even get a preview of the version to get some work done ahead of time.
Everything else will have to see after the update is out.
"But with the new update dropping just 48 hours [after Fallout London's original release date], the past four years of our work stand to just simply break."
i don't really see what good it does to say "nobody can know that at this time", when people have every reason to think that it will break their mods. i mean sure, nobody knows the future, but you can say that about literally every single prediction made about anything in the future. it's a tautology. are you trying to imply people shouldn't make predictions about anything?
They did the same thing with Skyrim a few weeks ago and destroyed my mod loadout. They're updating the game to attract new purchases. They don't care what happens to everyone who has the game and all dlcs already.
....do you know how modding works? This will 100% break our mods, it's going to be a new version and new version patches ALWAYS kill mods, that's how it works
Edit: And would you look at that? The update killed a shitload of mods, just like I said it would.
Mods don't care about a higher version number.
They break if the stuff that got modded is changed. So mods that dont touch any of the updated stuff wont break.
I was able to keep using mods of old versions in other games often already. Not every mod has to break everytime.
The game uses archive files to package the game files and if one file changes then that breaks all the mods, and since there are several key files it essentially breaks that entire category of mod. So they aren't as crazy as they sound even if you are correct.
If applying a patch extracts and repacks the archive, then unrelated files can definitely be changed. See for example Minecraft jarmodding, which is just merging two zips.
The game is 9 years old, and the update hasn't even been released yet. Everyone complaining in here that all mods break is just making assumptions without any knowledge of what the update is actually gonna do to your mods. High chance it actually breaks a lot, but nobody can know that at this time.
Edit: I read an article from Nexus mods and the only mod guaranteed to break is F4SE, which will probably be updated to work on the updated soon after release, maybe the Mod Team can even get a preview of the version to get some work done ahead of time.
Everything else will have to see after the update is out.
they're probably assuming it will be like every skyrim update released in the past 10 years, which is a fair assumption.
and this update has also caused the widely anticipated fallout london project being indefinitely postponed. in the article linked, you can see the fallout london project lead saying:
i don't really see what good it does to say "nobody can know that at this time", when people have every reason to think that it will break their mods. i mean sure, nobody knows the future, but you can say that about literally every single prediction made about anything in the future. it's a tautology. are you trying to imply people shouldn't make predictions about anything?
If it's not from the Delphi reigion, it's not a proper prophecy, just a guess
It would then be a sparkling vision.
I mean they have a track record of breaking things with updatea consistently
They did the same thing with Skyrim a few weeks ago and destroyed my mod loadout. They're updating the game to attract new purchases. They don't care what happens to everyone who has the game and all dlcs already.
....do you know how modding works? This will 100% break our mods, it's going to be a new version and new version patches ALWAYS kill mods, that's how it works
Edit: And would you look at that? The update killed a shitload of mods, just like I said it would.
Mods don't care about a higher version number. They break if the stuff that got modded is changed. So mods that dont touch any of the updated stuff wont break. I was able to keep using mods of old versions in other games often already. Not every mod has to break everytime.
The game uses archive files to package the game files and if one file changes then that breaks all the mods, and since there are several key files it essentially breaks that entire category of mod. So they aren't as crazy as they sound even if you are correct.
If applying a patch extracts and repacks the archive, then unrelated files can definitely be changed. See for example Minecraft jarmodding, which is just merging two zips.
Confidently incorrect.
Yes… you are.