197
submitted 5 months ago by misk@sopuli.xyz to c/games@sh.itjust.works
you are viewing a single comment's thread
view the rest of the comments
[-] Cyberspark@sh.itjust.works 5 points 5 months ago

it's an aggressively mediocre system that's had years of a huge community polishing it to a mirror shine.

You can praise it for the community content, or go off-book like you can with any other system, but that's applicable to any system with the same community size.

Whatever you look for in it it's lacking in comparison to another system. Tactical combat? PF2e. Rules light? Worlds without number.

It's a decent middle ground of a system only because of community hard work. But that's only for the GM side. Players still need to deal with the poor character creation, unless they get a lot of support from their GM.

[-] ampersandrew@lemmy.world 2 points 5 months ago

I quite like the character creation compared to other systems I've played.

[-] Cyberspark@sh.itjust.works 1 points 5 months ago* (last edited 5 months ago)

Can you explain why? It's fast, sure, but it's simultaneously the most important character design choice you can make and also cripplingly absent of actual choices.

[-] ampersandrew@lemmy.world 3 points 5 months ago

Rather than front-loading decisions in character creation, you get a bunch of more interesting choices to make at each level up, including an elegant multiclass system. In other systems, I feel like the only interesting things you get at level ups are just a few points here and there, and you already made all of your most important choices in the hours you spent creating your character. In 5e, just about every time I level up, I feel like I found a new gear to shift into. As a Fighter, for instance, there are tons of interesting choices to make at level 3 just within the Battle Master subclass, let alone other subclasses. The 5e rules sure aren't perfect, and I definitely haven't sampled every RPG system out there, but given that they all had old D&D rules to learn from and solve problems within, I think 5e solved a ton of them in really clever ways compared to others that I've tried. Character creation is just one of them.

[-] jjjalljs@ttrpg.network 2 points 5 months ago* (last edited 5 months ago)

Many classes do not get any choices at many levels. Sometimes the choices are thin.

Also calling 5e's multi classing system elegant is extremely generous. It works, some of the time, but it's extremely prone to making weaker characters with the occasional high power interaction.

Fate is an elegant system.

Also class-and-level is only one way to make a game. You could just not do that and open up whole new worlds.

[-] ampersandrew@lemmy.world 2 points 5 months ago

Many classes do not get any choices at many levels. Sometimes the choices are thin.

True. But I'm also playing with Xanathar's and Tasha's, and with a choice of so many classes, you tend to gravitate towards the more interesting ones, so if one class is a dud, it doesn't weigh too heavily on the game when there are more interesting choices available.

Also class-and-level is only one way to make a game. You could just not do that and open up whole new worlds.

You can, but it's not an inherent downside to have classes like this either. The things they're allowed to do and not allowed to do create some clear strengths and weaknesses.

[-] Cyberspark@sh.itjust.works 1 points 5 months ago

In comparison to other games I've played I find this the opposite. Proficiency and ability scores basically never change after creation. And level ups allow for very very little decisions and distinction other than class.

[-] shani66@ani.social 1 points 5 months ago

5e is incredibly front loaded. In Pathfinder you get so much more choice as you level up.

this post was submitted on 16 Apr 2024
197 points (96.2% liked)

Games

16455 readers
838 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS