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submitted 8 months ago* (last edited 8 months ago) by Shyfer@ttrpg.network to c/rpg@ttrpg.network

I've been invited to join a game of Daggerheart. I like the critical role people, but otherwise know nothing about the game. I haven't read much about it or anything yet. And I haven't seen a thread about it on Lemmy yet, so I'm wondering what the different opinions on it so far are.

People enjoying it? Not liking it? Mixed reviews, making it a sort of niche game? Any good or bad comparisons with other fantasy ttrpg's?

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[-] Sandra@idiomdrottning.org 4 points 8 months ago

I think this is spot on and I overall dislike the game. One thing that I am a li'l bit interested in is the hitpoints system which seems like a good mix of Fate stressboxes with D&D damage.

The amount of incoming damage can go to certain thresholds and that has different consequences (both symbol-layer mechanical and diegetic). I think that's neat and I'm glad to see that experiment carried further.

How much gold is in that hoard?

Wow, I had missed that. That's not good. I mean, CR gets criticized for their "shopping episodes" (even though my own group is even more extreme in that regard) so maybe that's to address that? Diaspora, for example, just has a "recourses" roll instead of detailed accounting of space credits, and it seems to work well in the context of that game.

How far does that bandit run?

I don't think that's a fair characterization; range bands is trued and tested tech. Cartesian spatialization is overkill for most game groups.

@Aielman15@lemmy.world @Shyfer@ttrpg.network

this post was submitted on 29 Mar 2024
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