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PSA - MineTest on SteamDeck
(blog.rubenwardy.com)
A place to discuss and support all things Steam Deck.
Replacement for r/steamdeck_linux.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.
These are not enforced, but they are encouraged.
Rules:
Yes, and it's fantastic.
I found it noticably more stable than Minecraft Java Edition multiplayer, and quite a lot easier to get started hosting.
I just picked my game (Mineclone2 is a good starting point) and picked my mods (I looped back later to get fancy with a MineGame modest), and the I jammed the 'host' button.
On a local network, other players just have to type in the host computer's IP address and hit 'Register' once and then 'Login' after that. 'Register' is once per world - their username and password get added only to that world on the hosting computer.
Thankfully, on my SteamDeck, it remembers my details between plays, so I only had to mess with the virtual keyboard on my first play.
I host it from an old laptop. And I let one of my kids play on that laptop, while I and my other family play on our SteamDeck or PC. My understanding is that an Android phone will work fine, as well.
On my (strained by too many devices) network, someone has serious lag and loses connection about once in a four hour game session. It's still mildly annoying to lose the last 10 blocks placed during the timeout. But reconnecting is dramatically faster than Minecraft Java edition. Typically less than 5 seconds. I get disconnected about that often on other Steam games so it may have nothing to do with MineTest.
Max players I have had at once, so far was 8, and it handled it fine.
To play with remote friends, we do the same port forwarding dance as Minecraft Java edition, except that Mineclone is on port 30000.
It's a joy! I've never begrudged the $25 to Minecraft, but it's fantastic knowing I can keep my server world and mod setup much longer since MineTest is open source. I have a feeling that MineTest is going to join Vi on my 'bury me with it because I'm not letting go' software list.