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this post was submitted on 11 Mar 2024
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Procedural recoil? So basically, random recoil you can never learn the patterns for?
I think so. Which is more realistic of course. But also a weird way to out "random recoil".
Well, procedural when applied to generation of scenery/galaxies etc means to create the exact same thing using random values that are the same random for everyone. It just saves on storage.
But, I cannot tell you how this would apply to recoil. It would only make sense if there were an absolutely huge number of possible weapons.
Nah, cause it could be a procedure like
So you can learn to resist the average recoil