It's very strange in general how video games often seem to struggle with an engaging tutorial, but it's never been a mystery how to make one, just make it optional and let the player go at their own pace, giving them opportunities to do things instead of homework.
Any game where it has a stupidly long unskippable intro or tutorial.
It's very strange in general how video games often seem to struggle with an engaging tutorial, but it's never been a mystery how to make one, just make it optional and let the player go at their own pace, giving them opportunities to do things instead of homework.